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- #pragma once
- #pragma once
- #include <vector>
- #include "PatchApplier.h"
- #include "framework.h"
- class PatchApplier710 : public PatchApplier {
- virtual void ApplyPatches() {
- const struct { void* Address; std::vector<uint8_t> Data; } patches_710[] =
- {
- // Just completely ignore all SYSTEM_STARTUP errors
- { (void*)0x00000001403F5080, { 0xC3 } },
- // Always exit TASK_MODE_APP_ERROR on the first frame
- { (void*)0x00000001403F73A7, { 0x90, 0x90 } },
- { (void*)0x00000001403F73C3, { 0x89, 0xD1, 0x90 } },
- // Ignore the EngineClear variable to clear the framebuffer at all resolutions
- { (void*)0x0000000140501480, { 0x90, 0x90 } },
- { (void*)0x0000000140501515, { 0x90, 0x90 } },
- // Write ram files to the current directory instead of Y : / SBZV / ram
- { (void*)0x000000014066CF09, { 0xE9, 0xD8, 0x00 } },
- // Change mdata path from "C:/Mount/Option" to "mdata/"
- { (void*)0x0000000140A8CA18, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } },
- { (void*)0x000000014066CEAE, { 0x06 } },
- // Skip parts of the network check state
- { (void*)0x00000001406717B1, { 0xE9, 0x22, 0x03, 0x00 } },
- // Set the initial DHCP WAIT timer value to 0
- { (void*)0x00000001406724E7, { 0x00, 0x00 } },
- // Ignore SYSTEM_STARTUP Location Server checks
- { (void*)0x00000001406732A2, { 0x90, 0x90 } },
- // Toon Shader Fix by lybxlpsv
- { (void*)0x000000014050214F, { 0x90 } },
- { (void*)0x0000000140502150, { 0x90 } },
- // Toon Shader Outline Fix by lybxlpsv
- { (void*)0x0000000140641102, { 0x01 } },
- // Skip unnecessary checks
- { (void*)0x0000000140210820, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
- { (void*)0x000000014066E820, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
- // Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize
- { (void*)0x0000000140194E06, { 0x90, 0x90, 0x90, 0x90, 0x90 } },
- // Allow modifier mode selection (by Team Shimapan)
- { (void*)0x00000001405CB1B3, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
- { (void*)0x00000001405CA0F5, { 0x90, 0x90 } },
- // allow modifier modes to work without use_card
- { (void*)0x00000001405CB14A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
- { (void*)0x0000000140136CFA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
- // enable module selector without use_card
- { (void*)0x00000001405C513B,{ 0x01 } },
- // fix back button
- { (void*)0x0000000140578FB8, { 0xE9, 0x73, 0xFF, 0xFF, 0xFF } },
- // Force Hide IDs
- { (void*)0x00000001409A5918, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
- { (void*)0x00000001409A5928, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
- // fix TouchReaction
- // get some more space by optimizing this code for size
- { (void*)0x00000001406A1FE2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ)
- { (void*)0x00000001406A1FE9,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0
- { (void*)0x00000001406A1FEF,{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0
- { (void*)0x00000001406A1FF7,{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual)
- // add new code
- { (void*)0x00000001406A1FF9,{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos)
- { (void*)0x00000001406A1FFE,{ 0xEB, 0x5D } }, // JMP 0x1406a205d
- { (void*)0x00000001406A205D,{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720)
- { (void*)0x00000001406A2064,{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res)
- { (void*)0x00000001406A2068,{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81
- { (void*)0x00000001406A1F81,{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1
- { (void*)0x00000001406A1F84,{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2
- { (void*)0x00000001406A1F87,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0
- { (void*)0x00000001406A1F8D,{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function)
- // jmp to new code
- { (void*)0x00000001406A1F90,{ 0xEB, 0x67 } }, // JMP 0x1406a1ff9
- };
- for (size_t i = 0; i < _countof(patches_710); i++)
- InjectCode(patches_710[i].Address, patches_710[i].Data);
- // The old stereo patch...
- // Use 2 channels instead of 4
- if (nStereo)
- {
- InjectCode((void*)0x0000000140A860C0, { 0x02 });
- printf("[Patches] Stereo patch enabled\n");
- }
- // Disable AA
- if (!nTAA)
- {
- // set TAA var (shouldn't be needed but whatever)
- *(byte*)0x00000001411AB67C = 0;
- // make constructor/init not set TAA
- {DWORD oldProtect, bck;
- VirtualProtect((BYTE*)0x00000001404AB11D, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
- *((byte*)0x00000001404AB11D + 0) = 0x90;
- *((byte*)0x00000001404AB11D + 1) = 0x90;
- *((byte*)0x00000001404AB11D + 2) = 0x90;
- VirtualProtect((BYTE*)0x00000001404AB11D, 3, oldProtect, &bck); }
- // not sure, but it's somewhere in TaskPvGame init
- // just make it set TAA to 0 instead of 1 to avoid possible issues
- {DWORD oldProtect, bck;
- VirtualProtect((BYTE*)0x00000001401063CE, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
- *((byte*)0x00000001401063CE + 0) = 0x00;
- VirtualProtect((BYTE*)0x00000001401063CE, 1, oldProtect, &bck); }
- // prevent re-enabling after taking photos
- {DWORD oldProtect, bck;
- VirtualProtect((BYTE*)0x000000014048FBA9, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
- *((byte*)0x000000014048FBA9 + 0) = 0x00;
- VirtualProtect((BYTE*)0x000000014048FBA9, 1, oldProtect, &bck); }
- printf("[Patches] TAA disabled\n");
- }
- if (!nMLAA)
- {
- // set MLAA var (shouldn't be needed but whatever)
- *(byte*)0x00000001411AB680 = 0;
- // make constructor/init not set MLAA
- {DWORD oldProtect, bck;
- VirtualProtect((BYTE*)0x00000001404AB11A, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
- *((byte*)0x00000001404AB11A + 0) = 0x90;
- *((byte*)0x00000001404AB11A + 1) = 0x90;
- *((byte*)0x00000001404AB11A + 2) = 0x90;
- VirtualProtect((BYTE*)0x00000001404AB11A, 3, oldProtect, &bck); }
- printf("[Patches] MLAA disabled\n");
- }
- // gamma
- if (nGamma != 100 && nGamma != 0)
- {
- float gamma_float = (float)nGamma / 100.0f;
- InjectCode((void*)(0x1404a863b), { *((uint8_t*)(&gamma_float)), *((uint8_t*)(&gamma_float) + 1), *((uint8_t*)(&gamma_float) + 2), *((uint8_t*)(&gamma_float) + 3) });
- printf("[Patches] Gamma: %f\n", gamma_float);
- }
- // Replace the hardcoded videos with MP4s, if they exist
- if (nMP4Movies)
- {
- patchMovieExt("adv_cm_01", (void*)0x00000001409A53CC);
- patchMovieExt("adv_cm_02", (void*)0x00000001409A53E4);
- patchMovieExt("adv_cm_03", (void*)0x00000001409A53FC);
- patchMovieExt("adv_cfm_cm", (void*)0x00000001409C22CD);
- patchMovieExt("adv_sega_cm", (void*)0x00000001409C22EE);
- patchMovieExt("diva_adv02", (void*)0x00000001409FF455);
- patchMovieExt("diva_adv", (void*)0x00000001409FF483);
- }
- // Hide "FREE PLAY"
- if (nHideFreeplay)
- {
- InjectCode((void*)0x00000001403BABEF, { 0x06, 0xB6 });
- printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n");
- }
- // Enable "FREE PLAY" mode
- if (nFreeplay || nHideFreeplay)
- {
- // Always return true for the SelCredit enter SelPv check
- InjectCode((void*)0x0000000140393610, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 });
- InjectCode((void*)0x00000001403BABEA, { 0x75 });
- printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n");
- if (nPDLoaderText && !nHideFreeplay)
- {
- InjectCode((void*)0x00000001409F61F0, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72,
- 0x20, 0x32, 0x2E, 0x36, 0x2E, 0x35, 0x61,
- 0x00});
- printf("[Patches] Show PD Loader text\n");
- }
- }
- // Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE
- if (nCursor)
- {
- InjectCode((void*)0x000000014019341B, { 0x00 });
- InjectCode((void*)0x00000001403012b5, { 0xeb }); // Disable debug cursor
- printf("[Patches] Cursor enabled\n");
- }
- // Override status icon states to be invalid (hides them)
- if (nStatusIcons > 0)
- {
- std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
- std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
- if (nStatusIcons == 2) // 2 for error icons
- {
- cardIcon = { 0xFA, 0x0A };
- networkIcon = { 0x9F, 0x1E };
- printf("[Patches] Status icons set to error state\n");
- }
- else if (nStatusIcons == 3) // 3 for OK icons
- {
- cardIcon = { 0xFC, 0x0A };
- networkIcon = { 0xA0, 0x1E };
- printf("[Patches] Status icons set to OK state\n");
- }
- else if (nStatusIcons == 4) // 4 for partial OK icons
- {
- cardIcon = { 0xFB, 0x0A };
- networkIcon = { 0xA1, 0x1E };
- printf("[Patches] Status icons set to partial OK state\n");
- }
- else // 1 or invalid for hidden
- {
- cardIcon = { 0xFD, 0x0A };
- networkIcon = { 0x9E, 0x1E };
- printf("[Patches] Status icons hidden\n");
- }
- // card icon
- InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state
- InjectCode((void*)0x00000001403B9D73, cardIcon); // OK state
- // network icon
- InjectCode((void*)0x00000001403BA14B, networkIcon); // error state
- InjectCode((void*)0x00000001403BA155, networkIcon); // OK state
- InjectCode((void*)0x00000001403BA16B, networkIcon); // partial state
- InjectCode((void*)0x00000001403BA1A5, { 0x48, 0xE9 }); // never show the error code for partial connection
- // I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out
- // printf("[Patches] Status icons %s\n", iconType);
- }
- // Removes PV watermark
- if (nHidePVWatermark)
- {
- InjectCode((void*)0x0000000140A13A88, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
- printf("[Patches] PV watermark hidden\n");
- }
- // Disable the PV screen photo UI
- if (nNoPVUi)
- {
- InjectCode((void*)0x000000014048FA91, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02)
- // patch minimum PV UI state to 1 instead of 0
- // hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1
- // dump new code in the skipped button panel condition
- InjectCode((void*)0x000000014048FA93, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1
- InjectCode((void*)0x000000014048FA9D, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1
- InjectCode((void*)0x000000014048FAA4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634
- InjectCode((void*)0x000000014048F62D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93
- printf("[Patches] PV UI disabled\n");
- }
- // Don't show volume control
- if (nHideVolCtrl)
- {
- // skip SE button
- InjectCode((void*)0x00000001409A4D60, { 0xC0, 0xD3 });
- // skip volume sliders button
- InjectCode((void*)0x0000000140A85F10, { 0xE0, 0x50 });
- printf("[Patches] Volume control hidden\n");
- }
- // Skip loading (and therefore displaying) song lyrics
- if (nNoLyrics)
- {
- InjectCode((void*)0x00000001404E7A25, { 0x00, 0x00 });
- InjectCode((void*)0x00000001404E7950, { 0x48, 0xE9 }); // ensure first iteration doesn't run
- printf("[Patches] Lyrics disabled\n");
- }
- // Skip loading (and therefore displaying) song movies
- if (nNoMovies)
- {
- InjectCode((void*)0x00000001404EB584, { 0x48, 0xE9 });
- InjectCode((void*)0x00000001404EB471, { 0x48, 0xE9 });
- printf("[Patches] Movies disabled\n");
- }
- // Disable error banner
- if (nNoError)
- {
- // Disable Errors Banner
- InjectCode((void*)0x00000001403B9E9B, { 0x90, 0x90 });
- printf("[Patches] Errors Banner disabled\n");
- }
- // Disable timer
- if (nNoTimer)
- {
- // Freeze mode selection timer
- InjectCode((void*)0x0000000140566B9E, { 0x90, 0x90, 0x90 });
- // Freeze PV selection timer
- InjectCode((void*)0x00000001405BDFBF, { 0x90, 0x90, 0x90, 0x90 });
- }
- // Disable timer sprite
- if (nNoTimerSprite)
- {
- InjectCode((void*)0x00000001409C0758, { 0x00 }); // time_loop
- InjectCode((void*)0x0000000140A3D3F0, { 0x00 }); // time_in
- InjectCode((void*)0x0000000140A3D3F8, { 0x00 }); // time_out
- }
- // Enhanced Stage Manager
- if (nEStageManager > 0)
- {
- // Replace the function that provides the number of stages and compact some of it
- InjectCode((void*)0x000000014038AEF0, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
- // Jump to another section by addding some code to replace the values (Jump 1)
- InjectCode((void*)0x000000014038AFF4, { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
- // Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values
- InjectCode((void*)0x000000014038BB40, { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
- // Use the value from our own address instead of the original one
- InjectCode((void*)0x00000001403F65AF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 });
- // Jump to another section by addding some code to replace the values (Jump 2)
- InjectCode((void*)0x00000001403F6638, { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
- DWORD StageCountProtect;
- VirtualProtect((int32_t*)0x14038BBB0, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect);
- int* ESM = (int*)0x000000014038BBB0;
- if (nEStageManagerEncore)
- ESM[1] = nEStageManager;
- else
- ESM[0] = nEStageManager;
- ESM[2] = nEStageManagerEncore;
- printf("[Patches] Enhanced Stage Manager enabled\n");
- }
- // OpenGL Patches
- if (nOGLPatchA)
- {
- // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
- InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
- }
- if (nOGLPatchB)
- {
- // (js loc_14069BC32) -> (nop)...
- InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- }
- // Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
- if (nUnlockPseudo)
- {
- InjectCode((void*)0x0000000140A21770, { 0x00 });
- InjectCode((void*)0x0000000140A21780, { 0x00 });
- InjectCode((void*)0x0000000140A21790, { 0x00 });
- InjectCode((void*)0x0000000140A217A0, { 0x00 });
- InjectCode((void*)0x0000000140A217B0, { 0x00 });
- }
- // Enable card button by somewhatlurker (pretty much just eye candy for now)
- if (nCard)
- {
- InjectCode((void*)0x0000000140565E6B, { 0x90, 0x90 });
- }
- // The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
- if (!nHardwareSlider)
- {
- // Don't update the touch slider state so we can write our own
- InjectCode((void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
- }
- // Quick start
- if (!nUseDivahookBat)
- {
- if (nQuickStart == 1) // skip the card/guest screen
- {
- InjectCode((void*)0x0000000140578EA9, { 0xE9, 0x8E, 0x00, 0x00, 0x00 });
- }
- else if (nQuickStart == 2) // skip everything; normal mode
- {
- InjectCode((void*)0x0000000140578EA9, { 0xE9, 0xF1, 0x00, 0x00, 0x00 });
- InjectCode((void*)0x0000000140578E9D, { 0xC7, 0x47, 0x68, 0x28, 0x00, 0x00, 0x00 }); // skip back button error
- }
- }
- // Disable scrolling sound effect
- if (nNoScrollingSfx)
- {
- InjectCode((void*)0x00000001405C84B3, { 0x90, 0x90, 0x90, 0x90, 0x90 });
- }
- if (nEnablePvCustomization)
- {
- // Disable hand scaling
- if (nNoHandScaling)
- {
- InjectCode((void*)0x0000000140120709, { 0xE9, 0x82, 0x0A, 0x00 });
- }
- // Default hand size
- if (nDefaultHandSize >= 10000 && nDefaultHandSize <= 1000000)
- {
- printf("[Patches] Changing default hand size...\n");
- const float num = (float)nDefaultHandSize / 10000.0;
- DWORD oldProtect;
- float* addr1 = (float*)(0x140506B59);
- float* addr2 = (float*)(0x140506B60);
- /*float* addr3 = (float*)(0x140506B67);
- float* addr4 = (float*)(0x140506B71);*/
- VirtualProtect(addr1, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
- VirtualProtect(addr2, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
- /*VirtualProtect(addr3, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
- VirtualProtect(addr4, 4, PAGE_EXECUTE_READWRITE, &oldProtect);*/
- *addr1 = *addr2 /*= *addr3 = *addr4*/ = num;
- VirtualProtect(addr1, 4, oldProtect, nullptr);
- VirtualProtect(addr2, 4, oldProtect, nullptr);
- /*VirtualProtect(addr3, 4, oldProtect, nullptr);
- VirtualProtect(addr4, 4, oldProtect, nullptr);*/
- printf("[Patches] New default hand size: %f\n", num);
- }
- // Force mouth animations
- {
- if (nForceMouth == 1) // PDA
- {
- printf("[Patches] Forcing PDA mouth...\n");
- int* mouth_table = (int*)(0x1409A1DC0);
- DWORD oldProtect;
- VirtualProtect(mouth_table, 44, PAGE_EXECUTE_READWRITE, &oldProtect);
- for (int i = 0; i < 11; i++)
- {
- mouth_table[i]++;
- }
- VirtualProtect(mouth_table, 44, oldProtect, nullptr);
- printf("[Patches] PDA mouth forced\n");
- }
- else if (nForceMouth == 2) // FT
- {
- printf("[Patches] Forcing FT mouth...\n");
- int* mouth_table_oldid = (int*)(0x1409A1E1C);
- DWORD oldProtect;
- VirtualProtect(mouth_table_oldid, 44, PAGE_EXECUTE_READWRITE, &oldProtect);
- for (int i = 0; i < 11; i++)
- {
- mouth_table_oldid[i]--;
- }
- VirtualProtect(mouth_table_oldid, 44, oldProtect, nullptr);
- printf("[Patches] FT mouth forced\n");
- }
- }
- // Force expressions
- {
- if (nForceExpressions == 1) // PDA
- {
- printf("[Patches] Forcing PDA expressions...\n");
- int* exp_table = (int*)(0x140A21900);
- DWORD oldProtect;
- VirtualProtect(exp_table, 104, PAGE_EXECUTE_READWRITE, &oldProtect);
- for (int i = 0; i < 26; i++)
- {
- exp_table[i] += 2;
- }
- VirtualProtect(exp_table, 104, oldProtect, nullptr);
- printf("[Patches] PDA expressions forced\n");
- }
- else if (nForceExpressions == 2) // FT
- {
- printf("[Patches] Forcing FT expressions...\n");
- int* exp_table_oldid = (int*)(0x140A219D0);
- DWORD oldProtect;
- VirtualProtect(exp_table_oldid, 104, PAGE_EXECUTE_READWRITE, &oldProtect);
- for (int i = 0; i < 26; i++)
- {
- exp_table_oldid[i] -= 2;
- }
- VirtualProtect(exp_table_oldid, 104, oldProtect, nullptr);
- printf("[Patches] FT expressions forced\n");
- }
- }
- // Force look animations
- {
- if (nForceLook == 1) // PDA
- {
- printf("[Patches] Forcing PDA look...\n");
- int* look_table = (int*)(0x1409A1D70);
- DWORD oldProtect;
- VirtualProtect(look_table, 36, PAGE_EXECUTE_READWRITE, &oldProtect);
- for (int i = 0; i < 9; i++)
- {
- look_table[i]++;
- }
- VirtualProtect(look_table, 36, oldProtect, nullptr);
- printf("[Patches] PDA look forced\n");
- }
- else if (nForceLook == 2) // FT
- {
- printf("[Patches] Forcing FT look...\n");
- int* look_table_oldid = (int*)(0x1409A1D9C);
- DWORD oldProtect;
- VirtualProtect(look_table_oldid, 36, PAGE_EXECUTE_READWRITE, &oldProtect);
- for (int i = 0; i < 9; i++)
- {
- look_table_oldid[i]--;
- }
- VirtualProtect(look_table_oldid, 36, oldProtect, nullptr);
- printf("[Patches] FT look forced\n");
- }
- }
- }
- // Sing missed notes
- if (nSingMissed)
- {
- InjectCode((void*)0x140109044, { 0xEB });
- // Breaks border:
- // InjectCode((void*)0x140109096, { 0xEB });
- }
- // NPR1
- {
- if (nNpr1 == 1) // force on
- {
- InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
- InjectCode((void*)0x0000000140502FC6, { 0x01, 0x00, 0x00, 0x00, 0xC3 });
- printf("[Patches] NPR1 forced\n");
- }
- else if (nNpr1 == 2) // force off
- {
- InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
- InjectCode((void*)0x0000000140502FC6, { 0x00, 0x00, 0x00, 0x00, 0xC3 });
- printf("[Patches] NPR1 disabled\n");
- }
- }
- // Depth of Field
- if (!nDoF)
- {
- InjectCode((void*)0x00000001409476AB, { 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)0x00000001411AB650, { 0b00000001 });
- }
- // MAG filter
- if (nMAG > 0)
- {
- //InjectCode((void*)0x00000001404AB142, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- unsigned char filter;
- switch (nMAG)
- {
- case 1: // nearest
- filter = 0;
- InjectCode((void*)0x00000001404ACE56, { 0x90, 0x90 });
- break;
- case 2: // sharpen
- filter = 3; // sharpen(4tap)
- break;
- case 3: // cone
- filter = 5; // cone(2tap)
- break;
- default:
- filter = 1;
- }
- //InjectCode((void*)0x00000001404A864F, { filter });
- //InjectCode((void*)0x00000001411AC518, { filter });
- InjectCode((void*)0x00000001404ACE8E, { 0xB9, filter, 0x00, 0x00 });
- InjectCode((void*)0x00000001404ACE93, { 0x90 });
- }
- // Reflections
- if (!nReflections)
- {
- InjectCode((void*)0x1406477C0, { 0xE9, 0xF3, 0x00, 0x00, 0x00, 0x90 });
- InjectCode((void*)0x1411ADAFC, { 0x00 });
- }
- // Shadows
- if (!nShadows)
- {
- //InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
- //InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)0x140502766, { 0x00 });
- InjectCode((void*)0x1411AD438, { 0x00 });
- InjectCode((void*)0x1411AD320, { 0x00 });
- }
- // Punch-through transparency
- if (!nPunchthrough)
- {
- InjectCode((void*)0x1411AD43D, { 0x00 });
- }
- // Glare
- if (!nGlare)
- {
- InjectCode((void*)0x1404B2168, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- }
- // Shader
- if (!nShader)
- {
- InjectCode((void*)0x140C9C48E, { 0x00 });
- }
- // 2D
- if (n2D)
- {
- //InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
- InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)0x140502A3C, { 0x90, 0x90, 0x90, 0x90, 0x90 });
- /*InjectCode((void*)0x1411AD320, { 0x00 }); // shadow
- InjectCode((void*)0x1411AD323, { 0x00 }); // reflect
- InjectCode((void*)0x1411AD321, { 0x00 }); // SS_SSS
- InjectCode((void*)0x1411AD325, { 0x00 }); // preprocess
- InjectCode((void*)0x1411AD328, { 0x00 }); // 3D*/
- InjectCode((void*)0x1411AD32A, { 0x01 }); // post process
- InjectCode((void*)0x1411AD32B, { 0x01 }); // sprite
- InjectCode((void*)0x140A07920, { 0x00 }); // ignore objset
- }
- // Prevent data deletion
- if (nNoDelete)
- {
- InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x14081B6A4), { 0xC3 });
- InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
- InjectCode((void*)(0x14081B67A), { 0xC3 });
- }
- // patch refract and reflect buffer sizes
- if (nRefractResWidth != 512 || nRefractResHeight != 256)
- {
- InjectCode((void*)(0x140a24424), std::vector<uint8_t>((uint8_t*)&nRefractResWidth, (uint8_t*)((int64_t)&nRefractResWidth + 4)));
- InjectCode((void*)(0x140a24428), std::vector<uint8_t>((uint8_t*)&nRefractResHeight, (uint8_t*)((int64_t)&nRefractResHeight + 4)));
- printf("[Patches] Refraction resolution patched.\n");
- }
- if (nReflectResWidth != 512 || nReflectResHeight != 256)
- {
- InjectCode((void*)(0x140a2443c), std::vector<uint8_t>((uint8_t*)&nReflectResWidth, (uint8_t*)((int64_t)&nReflectResWidth + 4)));
- InjectCode((void*)(0x140a24440), std::vector<uint8_t>((uint8_t*)&nReflectResHeight, (uint8_t*)((int64_t)&nReflectResHeight + 4)));
- // for large reflect resolutions, adjust blur effect amount to not lose the effect
- // scaling is based on a 1024 width instead of the original 512px
- // because we don't wanna make it too blurry when just being used to smooth jaggies
- if (nReflectResWidth >= 2048)
- {
- int blurAmount = nReflectResWidth / 1024;
- // multiply blur setting
- // ECX has blur amount, EDX has blur type
- InjectCode((void*)(0x140503000), { 0x89, 0x15, 0x3a, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad340], EDX
- InjectCode((void*)(0x140503006), { 0xb8 }); // MOV EAX, blurAmount
- InjectCode((void*)(0x140503007), std::vector<uint8_t>((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4)));
- InjectCode((void*)(0x14050300b), { 0xf7, 0xe1 }); // MUL (EDX:EAX,)ECX
- InjectCode((void*)(0x14050300d), { 0xeb, 0x09 }); // JMP 0x140503018
- InjectCode((void*)(0x140503018), { 0x89, 0x05, 0x1e, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad33c], EAX
- InjectCode((void*)(0x14050301e), { 0xc3 }); // RET
- // divide dwgui blur amount getting
- // RDX gets type, RCX gets amount
- InjectCode((void*)(0x140502910), { 0x48, 0x85, 0xd2 }); // TEST RDX, RDX
- InjectCode((void*)(0x140502913), { 0x74, 0x08 }); // JZ 0x14050291d
- InjectCode((void*)(0x140502915), { 0x8b, 0x05, 0x25, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad340]
- InjectCode((void*)(0x14050291b), { 0x89, 0x02 }); // MOV dword ptr [RDX], EAX
- InjectCode((void*)(0x14050291d), { 0x48, 0x85, 0xc9 }); // TEST RCX, RCX
- InjectCode((void*)(0x140502920), { 0x74, 0x2d }); // JZ 0x14050294f
- InjectCode((void*)(0x140502922), { 0x8b, 0x05, 0x14, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad33c]
- InjectCode((void*)(0x140502928), { 0xeb, 0x0d }); // JMP 0x140502937
- InjectCode((void*)(0x140502937), { 0x49, 0xc7, 0xc0 }); // MOV R8, blurAmount
- InjectCode((void*)(0x14050293a), std::vector<uint8_t>((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4)));
- InjectCode((void*)(0x14050293e), { 0xeb, 0x08 }); // JMP 0x140502948
- InjectCode((void*)(0x140502948), { 0x31, 0xd2 }); // XOR EDX,EDX
- InjectCode((void*)(0x14050294a), { 0x49, 0xf7, 0xf0 }); // DIV (EDX:EAX,)R8
- InjectCode((void*)(0x14050294d), { 0x89, 0x01 }); // MOV dword ptr [RCX], EAX
- InjectCode((void*)(0x14050294f), { 0xc3 }); // RET
- }
- printf("[Patches] Reflection resolution patched.\n");
- }
- // lag compensation
- if (nLagCompensation > 0 && nLagCompensation <= 500)
- {
- InjectCode((void*)(0x14011e44e), { 0xf3, 0x0f, 0x10, 0x05, 0x8a, 0xcf, 0x9c, 0x00 }); // hijack xmm0
- InjectCode((void*)(0x14011e46b), { 0xf3, 0x0f, 0x11, 0x44, 0x24, 0x20 }); // get value from xmm0 instead of xmm1
- float startPos = (float)nLagCompensation / 1000.0f;
- InjectCode((void*)(0x140aeB3e0), { *((uint8_t*)(&startPos)), *((uint8_t*)(&startPos) + 1), *((uint8_t*)(&startPos) + 2), *((uint8_t*)(&startPos) + 3) });
- printf("[Patches] Lag Compensation: %f\n", startPos);
- }
- }
- };
|