design doc.txt 765 B

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  1. - [ eg ] -
  2. ## intentions
  3. I want to make a chill game in the vein of blammo. I want a vast world where
  4. quirky custom characters can explore and interact. I want npc characters to talk
  5. to and complete objectives with. I want hidden items and power up abilities
  6. placed around the map. I want a currency system with coins spawned around the map
  7. that players can collect. Players may use coins to buy hats and other custom-
  8. ization items.
  9. ## target audience
  10. * People who want a world to explore and items to find, akin to the 2013 egg hunt.
  11. * Memers
  12. ## design goals
  13. * Use rodux and roact in a large(ish) project
  14. * Learn better organizational techinques
  15. * loose coupling between dependencies
  16. * avoid mutual dependencies, it's a code smell :(