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- - [ eg ] -
- ## intentions
- I want to make a chill game in the vein of blammo. I want a vast world where
- quirky custom characters can explore and interact. I want npc characters to talk
- to and complete objectives with. I want hidden items and power up abilities
- placed around the map. I want a currency system with coins spawned around the map
- that players can collect. Players may use coins to buy hats and other custom-
- ization items.
- ## target audience
- * People who want a world to explore and items to find, akin to the 2013 egg hunt.
- * Memers
- ## design goals
- * Use rodux and roact in a large(ish) project
- * Learn better organizational techinques
- * loose coupling between dependencies
- * avoid mutual dependencies, it's a code smell :(
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