merge.glsl 235 B

12345678
  1. float4 render(float2 uv) {
  2. float4 image_color = image.Sample(builtin_texture_sampler, uv);
  3. image_color[0] = image_color[0] * 2.0;
  4. image_color[1] = image_color[1] * 2.0;
  5. image_color[2] = image_color[2] * 2.0;
  6. return image_color;
  7. }