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- --localize things for better performance
- local serialize = minetest.serialize
- local add_entity = minetest.add_entity
- local after = minetest.after
- --for storing which players left while in a balloon
- local storage = minetest.get_mod_storage()
- local absent_ballooners = minetest.deserialize(storage:get_string("absent_ballooners")) or {}
- --putting leaving people into storage
- local leave_while_ballooning = function(player)
- local parent = player:get_attach()
- if parent and not parent:is_player()
- then
- local balloon_type = parent:get_luaentity().balloon_type
- if balloon_type
- then
- --remove() only works if someone else is in the area,
- --hence the need for mark_for_deletion
- parent:remove()
- absent_ballooners[player:get_player_name()] = balloon_type
- end
- end
- end
- --same as on_leave but for all players at once
- local on_shutdown = function()
- local connected_players = minetest.get_connected_players()
- for i, p in ipairs(connected_players)
- do
- leave_while_ballooning(p)
- end
- storage:set_string("absent_ballooners", serialize(absent_ballooners))
- end
- --putting leaving people into storage and saving storage
- local on_leave = function(player)
- leave_while_ballooning(player)
- storage:set_string("absent_ballooners", serialize(absent_ballooners))
- end
- minetest.register_on_leaveplayer(on_leave)
- minetest.register_on_shutdown(on_shutdown)
- --checking if player who joined was ballooning when they left
- --if so spawn a new balloon and set them as attachment
- local on_join = function(player)
- if player
- then
- local name = player:get_player_name()
- if absent_ballooners[name]
- then
- local pos = player:get_pos()
-
- --for compatibility with version 1.1 of the mod
- if absent_ballooners[name] == true
- then
- absent_ballooners[name] = "hot_air_balloons:balloon"
- end
- --minetest doesn't seem to like add_entity on init so a minetest.after is used
- --player is set as pilot in on_activate
- after(2,
- function()
- --concatenating "P" with name signals that player should be set as attach
- add_entity(pos, absent_ballooners[name], "P" .. name)
- end)
- end
- end
- end
- minetest.register_on_joinplayer(on_join)
- --called in on_activate if balloon was spawned to rescue an absent ballooner
- local set_rescue = function(self, playername)
- local player = minetest.get_player_by_name(playername)
- self.pilot = playername
- if not player --player logged off right away
- then
- self.object:remove()
- return
- end
- player:set_attach(self.object, "",
- {x = 0, y = 1, z = 0}, {x = 0, y = 0, z = 0})
- absent_ballooners[playername] = nil
- end
- --set as get_staticdata
- local mark_for_deletion = function(self)
- if self.pilot
- then
- --pilot logged off while ballooning, deleting balloon on next activation
- return "R"
- else
- --normally save and load balloon
- return ""
- end
- end
- return set_rescue, mark_for_deletion
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