NetherEran 7e290d74bc initial commit | il y a 5 ans | |
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textures | il y a 5 ans | |
HUD.txt | il y a 5 ans | |
LICENSE | il y a 5 ans | |
README.md | il y a 5 ans | |
components.lua | il y a 5 ans | |
configuration.lua | il y a 5 ans | |
depends.txt | il y a 5 ans | |
description.txt | il y a 5 ans | |
functions.lua | il y a 5 ans | |
hud.conf.no_hunger | il y a 5 ans | |
hud.conf.with_hunger | il y a 5 ans | |
hud.lua | il y a 5 ans | |
init.lua | il y a 5 ans | |
persistent_player_attributes.lua | il y a 5 ans | |
thirsty.default.conf | il y a 5 ans |
A Minetest mod that adds a "thirst" mechanic.
Version: 0.10.2
License: Code: LGPL 2.1 (see included LICENSE file) Textures: CC-BY-SA (see http://creativecommons.org/licenses/by-sa/4.0/)
Report bugs or request help on the forum topic.
This is a mod for MineTest. It adds a thirst mechanic to the game, similar to many hunger mods (but independent of them). Players will slowly get thirstier over time, and will need to drink or suffer damage.
The point of this mod is not to make the game more realistic, or harder. The point is to have another mechanic that rewards preparation and infrastructure. Players will now have an incentive to build their base next to water (or add some water to their base), and/or take some water with them when mining or travelling.
"Thirst" is the absence of "hydration" (a term suggested by everamzah on the Minetest forums, thanks!). The overall mechanic is still called "thirst", but the visible bar is that of "hydration", meaning a full bar represents full hydration, not full thirst. Players lose hydration (or "hydro points") over time, and gain hydration when drinking.
Tier 0: stand in water (running or standing) to slowly drink. You may not move during drinking (or you could cross an ocean without getting thirsty).
Tier 1: use a container (e.g. from vessels
) on water to instantly
fill your hydration. Craftable wooden bowl included.
Tier 2: craftable canteens: steel canteen holds two full hydration bars, bronze canteen three bars worth of water.
Tier 3: placeable drinking fountain / wash basin node: instantly fills your hydration when used.
Tier 4+: placeable fountain node(s) to fill the hydration of all players within range. Placing more nodes increases the range.
Tier 5: craftable trinkets/gadgets/amulets that constantly keep your hydration filled when in your inventory, solving your thirst problem once and for all.
Some functions of interest:
"player" refers to a player object, i.e. with a get_player_name() method.
Better configurability and an API.
Unzip the archive, rename the folder to to thirsty
and
place it in minetest/mods/
( Linux: If you have a linux system-wide installation place
it in ~/.minetest/mods/. )
( If you only want this to be used in a single world, place
the folder in worldmods/ in your worlddirectory. )
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods