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- [Appearance]
- # Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
- # available. You can choose between the default progress-bar-like bars and the good
- # old statbars like you know from vanilla Minetest.
- # These values are possible:
- # - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
- # (current, maximum), and an icon. These bars usually convey the most
- # information. This is the default and recommended value.
- # - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
- # half-symbols. Those bars represent the vague ratio between
- # the current value and the maximum value. 1 half-symbol stands for
- # approximately 5% of the maximum value.
- # - statbar_modern: Like the classic statbar, but also supports background images, this
- # kind of statbar may be considered to be more user-friendly than the
- # classic statbar. This bar type closely resembles the mod
- # “Better HUD” [hud] by BlockMen.
- hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
- # If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
- # after the breath has been filled up. Otherwise, the breath will always be displayed.
- hudbars_autohide_breath (Automatically hide breath indicators) bool true
- # This setting changes the way the HUD bars are ordered on the display. You can choose
- # between a zig-zag pattern (default) or a vertically stacked pattern.
- # The following values are allowed:
- # - zigzag: Starting from the left bottom, the next is right from the first,
- # the next is above the first, the next is right of the third, etc.
- # - stack_up: The HUD bars are stacked vertically, going upwards.
- # - stack_down: The HUD bars are stacked vertically, going downwards.
- hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
- # This setting allows you to specify the order of the HUD bars explicitly. If left empty
- # (the default), the health and breath indicators come first, additional indicators
- # may appear in any order. This setting is quite technical and normal users probably do not
- # need to worry about it.
- #
- # Syntax:
- # The setting has to be specified as a comma-seperated list of key=value pairs, where a key
- # refers to the identifier of a HUD bar and the value refers to the slot number of where the
- # HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
- # the HUD bars will be displayed exactly depends on the alignment pattern being used.
- # All HUD bars to which no order value has been applied will fill in all slots which have
- # not been occupied by the HUD bars specified in this setting, the slots will be filled in
- # from the lowest slot number.
- # Note that the order of those remaining HUD bars is not fixed, it basically just boils
- # down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
- # setting is entirely optional.
- # The identifier for the health bar is “health” and the identifier for the breath bar is
- # “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
- #
- # Be careful not to use slot indices twice, or else different HUD bars will be drawn over
- # each other!
- #
- # Example: “breath=0, health=1”
- # This makes the breath bar first and the health bar second, which is the opposite order
- # of the default one.
- hudbars_sorting (HUD bars order) string
- [Positions and offsets]
- # Horizontal (x) main position of the HUD bars over the entire screen.
- # 0.0 is left-most, 1.0 is right-most.
- # For the zig-zag alignment pattern, this is for the left HUD bars.
- hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
- # Vertical (y) main position of the HUD bars over the entire screen.
- # 0.0 is top, 1.0 is bottom.
- # For the zig-zag alignment pattern, this is for the left HUD bars.
- hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
- # Horizontal (x) main position of the right HUD bars over the entire screen.
- # 0.0 is left-most, 1.0 is right-most.
- # Only used for the zig-zag alignment pattern.
- hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
- # Vertical main position (y) of the right HUD bars over the entire screen.
- # 0.0 is top, 1.0 is bottom.
- # Only used for the zig-zag alignment pattern.
- hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
- # Precise x offset in pixels from the basic screen x position of the HUD bars.
- # For the zig-zag alignment pattern, this is for the left HUD bars.
- # This setting is used for the progress bar HUD bar style.
- hudbars_start_offset_left_x (Left HUD bar x offset) int -175
- # Precise y offset in pixels from the basic screen y position of the HUD bars.
- # For the zig-zag alignment pattern, this is for the left HUD bars.
- # This setting is used for the progress bar HUD bar style.
- hudbars_start_offset_left_y (Left HUD bar y offset) int -86
- # Precise x offset in pixels from the basic screen x position of the right HUD bars.
- # Only used for the zig-zag alignment pattern.
- # This setting is used for the progress bar HUD bar style.
- hudbars_start_offset_right_x (Right HUD bar x offset) int 15
- # Precise y offset in pixels from the basic screen y position of the right HUD bars.
- # Only used for the zig-zag alignment pattern.
- # This setting is used for the progress bar HUD bar style.
- hudbars_start_offset_right_y (Right HUD bar y offset) int -86
- # Precise x offset in pixels from the basic screen x position of the HUD statbars.
- # For the zig-zag alignment pattern, this is for the left HUD statbars.
- # This setting is used for the classic and modern statbar styles.
- hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
- # Precise y offset in pixels from the basic screen y position of the HUD statbars.
- # For the zig-zag alignment pattern, this is for the left HUD statbars.
- # This setting is used for the classic and modern statbar styles.
- hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
- # Precise x offset in pixels from the basic screen x position of the right HUD statbars.
- # Only used for the zig-zag alignment pattern.
- # This setting is used for the classic and modern statbar styles.
- hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
- # Precise y offset in pixels from the basic screen y position of the right HUD statbars.
- # Only used for the zig-zag alignment pattern.
- # This setting is used for the classic and modern statbar styles.
- hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
- # The vertical distance between two HUD bars, in pixels.
- hudbars_vmargin (Vertical distance between HUD bars) int 24 0
- [Performance]
- # The of seconds which need to pass before the server updates the default HUD bars
- # (health and breath). Increase this number if you have a slow server or a slow network
- # connection and experience performance problems.
- hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
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