init.lua 8.6 KB

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  1. -- Minetest 0.4 mod: default
  2. -- See README.txt for licensing and other information.
  3. -- Namespace for functions
  4. flowers = {}
  5. -- Map Generation
  6. dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
  7. --
  8. -- Flowers
  9. --
  10. -- Aliases for original flowers mod
  11. minetest.register_alias("flowers:flower_rose", "flowers:rose")
  12. minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
  13. minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
  14. minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
  15. minetest.register_alias("flowers:flower_viola", "flowers:viola")
  16. minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
  17. -- Flower registration
  18. local function add_simple_flower(name, desc, box, f_groups)
  19. -- Common flowers' groups
  20. f_groups.snappy = 3
  21. f_groups.flower = 1
  22. f_groups.flora = 1
  23. f_groups.attached_node = 1
  24. minetest.register_node("flowers:" .. name, {
  25. description = desc,
  26. drawtype = "plantlike",
  27. waving = 1,
  28. tiles = {"flowers_" .. name .. ".png"},
  29. inventory_image = "flowers_" .. name .. ".png",
  30. wield_image = "flowers_" .. name .. ".png",
  31. sunlight_propagates = true,
  32. paramtype = "light",
  33. walkable = false,
  34. buildable_to = true,
  35. groups = f_groups,
  36. sounds = default.node_sound_leaves_defaults(),
  37. selection_box = {
  38. type = "fixed",
  39. fixed = box
  40. }
  41. })
  42. end
  43. flowers.datas = {
  44. {
  45. "rose",
  46. "Red Rose",
  47. {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
  48. {color_red = 1, flammable = 1}
  49. },
  50. {
  51. "tulip",
  52. "Orange Tulip",
  53. {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
  54. {color_orange = 1, flammable = 1}
  55. },
  56. {
  57. "dandelion_yellow",
  58. "Yellow Dandelion",
  59. {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16},
  60. {color_yellow = 1, flammable = 1}
  61. },
  62. {
  63. "chrysanthemum_green",
  64. "Green Chrysanthemum",
  65. {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
  66. {color_green = 1, flammable = 1}
  67. },
  68. {
  69. "geranium",
  70. "Blue Geranium",
  71. {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
  72. {color_blue = 1, flammable = 1}
  73. },
  74. {
  75. "viola",
  76. "Viola",
  77. {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
  78. {color_violet = 1, flammable = 1}
  79. },
  80. {
  81. "dandelion_white",
  82. "White Dandelion",
  83. {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
  84. {color_white = 1, flammable = 1}
  85. },
  86. {
  87. "tulip_black",
  88. "Black Tulip",
  89. {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
  90. {color_black = 1, flammable = 1}
  91. },
  92. }
  93. for _,item in pairs(flowers.datas) do
  94. add_simple_flower(unpack(item))
  95. end
  96. -- Flower spread
  97. -- Public function to enable override by mods
  98. function flowers.flower_spread(pos, node)
  99. pos.y = pos.y - 1
  100. local under = minetest.get_node(pos)
  101. pos.y = pos.y + 1
  102. -- Replace flora with dry shrub in desert sand and silver sand,
  103. -- as this is the only way to generate them.
  104. -- However, preserve grasses in sand dune biomes.
  105. if minetest.get_item_group(under.name, "sand") == 1 and
  106. under.name ~= "default:sand" then
  107. minetest.set_node(pos, {name = "default:dry_shrub"})
  108. return
  109. end
  110. if minetest.get_item_group(under.name, "soil") == 0 then
  111. return
  112. end
  113. local light = minetest.get_node_light(pos)
  114. if not light or light < 13 then
  115. return
  116. end
  117. local pos0 = vector.subtract(pos, 4)
  118. local pos1 = vector.add(pos, 4)
  119. -- Testing shows that a threshold of 3 results in an appropriate maximum
  120. -- density of approximately 7 flora per 9x9 area.
  121. if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
  122. return
  123. end
  124. local soils = minetest.find_nodes_in_area_under_air(
  125. pos0, pos1, "group:soil")
  126. local num_soils = #soils
  127. if num_soils >= 1 then
  128. for si = 1, math.min(3, num_soils) do
  129. local soil = soils[math.random(num_soils)]
  130. local soil_name = minetest.get_node(soil).name
  131. local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z}
  132. light = minetest.get_node_light(soil_above)
  133. if light and light >= 13 and
  134. -- Only spread to same surface node
  135. soil_name == under.name and
  136. -- Desert sand is in the soil group
  137. soil_name ~= "default:desert_sand" then
  138. minetest.set_node(soil_above, {name = node.name})
  139. end
  140. end
  141. end
  142. end
  143. minetest.register_abm({
  144. label = "Flower spread",
  145. nodenames = {"group:flora"},
  146. interval = 13,
  147. chance = 300,
  148. action = function(...)
  149. flowers.flower_spread(...)
  150. end,
  151. })
  152. --
  153. -- Mushrooms
  154. --
  155. minetest.register_node("flowers:mushroom_red", {
  156. description = "Red Mushroom",
  157. tiles = {"flowers_mushroom_red.png"},
  158. inventory_image = "flowers_mushroom_red.png",
  159. wield_image = "flowers_mushroom_red.png",
  160. drawtype = "plantlike",
  161. paramtype = "light",
  162. sunlight_propagates = true,
  163. walkable = false,
  164. buildable_to = true,
  165. groups = {snappy = 3, attached_node = 1, flammable = 1},
  166. sounds = default.node_sound_leaves_defaults(),
  167. on_use = minetest.item_eat(-5),
  168. selection_box = {
  169. type = "fixed",
  170. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
  171. }
  172. })
  173. minetest.register_node("flowers:mushroom_brown", {
  174. description = "Brown Mushroom",
  175. tiles = {"flowers_mushroom_brown.png"},
  176. inventory_image = "flowers_mushroom_brown.png",
  177. wield_image = "flowers_mushroom_brown.png",
  178. drawtype = "plantlike",
  179. paramtype = "light",
  180. sunlight_propagates = true,
  181. walkable = false,
  182. buildable_to = true,
  183. groups = {food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
  184. sounds = default.node_sound_leaves_defaults(),
  185. on_use = minetest.item_eat(1),
  186. selection_box = {
  187. type = "fixed",
  188. fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
  189. }
  190. })
  191. -- Mushroom spread and death
  192. function flowers.mushroom_spread(pos, node)
  193. if minetest.get_node_light(pos, 0.5) > 3 then
  194. if minetest.get_node_light(pos, nil) == 15 then
  195. minetest.remove_node(pos)
  196. end
  197. return
  198. end
  199. local positions = minetest.find_nodes_in_area_under_air(
  200. {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
  201. {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
  202. {"group:soil", "group:tree"})
  203. if #positions == 0 then
  204. return
  205. end
  206. local pos2 = positions[math.random(#positions)]
  207. pos2.y = pos2.y + 1
  208. if minetest.get_node_light(pos2, 0.5) <= 3 then
  209. minetest.set_node(pos2, {name = node.name})
  210. end
  211. end
  212. minetest.register_abm({
  213. label = "Mushroom spread",
  214. nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
  215. interval = 11,
  216. chance = 150,
  217. action = function(...)
  218. flowers.mushroom_spread(...)
  219. end,
  220. })
  221. -- These old mushroom related nodes can be simplified now
  222. minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
  223. minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
  224. minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
  225. minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
  226. minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
  227. minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
  228. --
  229. -- Waterlily
  230. --
  231. minetest.register_node("flowers:waterlily", {
  232. description = "Waterlily",
  233. drawtype = "nodebox",
  234. paramtype = "light",
  235. paramtype2 = "facedir",
  236. tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
  237. inventory_image = "flowers_waterlily.png",
  238. wield_image = "flowers_waterlily.png",
  239. liquids_pointable = true,
  240. walkable = false,
  241. buildable_to = true,
  242. floodable = true,
  243. groups = {snappy = 3, flower = 1, flammable = 1},
  244. sounds = default.node_sound_leaves_defaults(),
  245. node_placement_prediction = "",
  246. node_box = {
  247. type = "fixed",
  248. fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
  249. },
  250. selection_box = {
  251. type = "fixed",
  252. fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
  253. },
  254. on_place = function(itemstack, placer, pointed_thing)
  255. local pos = pointed_thing.above
  256. local node = minetest.get_node(pointed_thing.under)
  257. local def = minetest.registered_nodes[node.name]
  258. local player_name = placer and placer:get_player_name() or ""
  259. if def and def.on_rightclick then
  260. return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
  261. pointed_thing)
  262. end
  263. if def and def.liquidtype == "source" and
  264. minetest.get_item_group(node.name, "water") > 0 then
  265. if not minetest.is_protected(pos, player_name) then
  266. minetest.set_node(pos, {name = "flowers:waterlily",
  267. param2 = math.random(0, 3)})
  268. if not (creative and creative.is_enabled_for
  269. and creative.is_enabled_for(player_name)) then
  270. itemstack:take_item()
  271. end
  272. else
  273. minetest.chat_send_player(player_name, "Node is protected")
  274. minetest.record_protection_violation(pos, player_name)
  275. end
  276. end
  277. return itemstack
  278. end
  279. })