specials.lua 2.0 KB

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  1. minetest.register_node('levels:trampoline_0', {
  2. description = 'Trampoline',
  3. tiles = {{name='levels_trampoline_0.png', align_style='world', scale=4}},
  4. inventory_image = '[inventorycube{levels_trampoline_0.png&[sheet:4x4:1,1{levels_trampoline_0.png&[sheet:4x4:1,1{levels_trampoline_0.png&[sheet:4x4:1,1',
  5. groups = {breakable=1, bouncy=99, fall_damage_add_percent=-50},
  6. })
  7. minetest.register_node('levels:ice_0', {
  8. description = 'Ice',
  9. tiles = {{name='levels_ice_0.png', align_style='world', scale=4}},
  10. inventory_image = '[inventorycube{levels_ice_0.png&[sheet:4x4:1,1{levels_ice_0.png&[sheet:4x4:1,1{levels_ice_0.png&[sheet:4x4:1,1',
  11. groups = {breakable=1, slippery=1},
  12. })
  13. minetest.register_node('levels:ice_1', {
  14. description = 'Ice (slightly slippery)',
  15. tiles = {{name='levels_ice_1.png', align_style='world', scale=4}},
  16. inventory_image = '[inventorycube{levels_ice_1.png&[sheet:4x4:1,1{levels_ice_1.png&[sheet:4x4:1,1{levels_ice_1.png&[sheet:4x4:1,1',
  17. groups = {breakable=1, slippery=2},
  18. })
  19. minetest.register_node('levels:ice_2', {
  20. description = 'Ice (semi slippery)',
  21. tiles = {{name='levels_ice_2.png', align_style='world', scale=4}},
  22. inventory_image = '[inventorycube{levels_ice_2.png&[sheet:4x4:1,1{levels_ice_2.png&[sheet:4x4:1,1{levels_ice_2.png&[sheet:4x4:1,1',
  23. groups = {breakable=1, slippery=3},
  24. })
  25. minetest.register_node('levels:ice_3', {
  26. description = 'Ice (fairly slippery)',
  27. tiles = {{name='levels_ice_3.png', align_style='world', scale=4}},
  28. inventory_image = '[inventorycube{levels_ice_3.png&[sheet:4x4:1,1{levels_ice_3.png&[sheet:4x4:1,1{levels_ice_3.png&[sheet:4x4:1,1',
  29. groups = {breakable=1, slippery=4},
  30. })
  31. minetest.register_node('levels:ice_4', {
  32. description = 'Ice (very slippery)',
  33. tiles = {{name='levels_ice_4.png', align_style='world', scale=4}},
  34. inventory_image = '[inventorycube{levels_ice_4.png&[sheet:4x4:1,1{levels_ice_4.png&[sheet:4x4:1,1{levels_ice_4.png&[sheet:4x4:1,1',
  35. groups = {breakable=1, slippery=5},
  36. })