api.md 2.0 KB

Mail format

The mail format in the api hooks

mail = {
	from = "sender name",
	to = "players, which, are, addressed",
	cc = "carbon copy",
	bcc = "players, which, get, a, copy, but, are, not, visible, to, others",
	subject = "subject line",
	body = "mail body",
	-- 8 attachments max
	attachments = {"default:stone 99", "default:gold_ingot 99"}
}

The fields to, cc and bcc can contain a player, multiple player names separated by commas, or be empty. Players in to are the recipiants, who are addressed directly. cc specifies players that get the mail to get notified, but are not immediate part of the conversation. There is no technical difference between to and cc, it just implies meaning for the players. Players can see all fields making up the mail except bcc, which is the only difference to cc.

Attachments need to be provided for each player getting the mail. Until this is implemented, trying to send a mail to multiple players will fail.

The from and to fields were renamed from the previous format:

mail = {
	src = "source name",
	dst = "destination name",
	subject = "subject line",
	body = "mail body",
	-- 8 attachments max
	attachments = {"default:stone 99", "default:gold_ingot 99"}
}

Sending mail

Old variant (pre-1.1)

mail.send("source name", "destination name", "subject line", "mail body")

New variant (1.1+)

mail.send({
	from = "sender name",
	to = "destination name",
	cc = "carbon copy",
	bcc = "blind carbon copy",
	subject = "subject line",
	body = "mail body"
})

Hooks

On-receive mail hook:

mail.register_on_receive(function(m)
	-- "m" is an object in the form: "Mail format"
end)

internal mail format (on-disk)

The mail format on-disk

(worldfolder)/mails/(playername).json

[{
	"unread": true,
	"sender": "sender name",
	"subject": "subject name",
	"body": "main\nmultiline\nbody",
	"time": 1551258349,
	"attachments": [
		"default:stone 99",
		"default:gold_ingot 99"
	]
}]