The mail format in the api hooks
mail = {
from = "sender name",
to = "players, which, are, addressed",
cc = "carbon copy",
bcc = "players, which, get, a, copy, but, are, not, visible, to, others",
subject = "subject line",
body = "mail body",
-- 8 attachments max
attachments = {"default:stone 99", "default:gold_ingot 99"}
}
The fields to
, cc
and bcc
can contain a player, multiple player names separated by commas, or be empty. Players in to
are the recipiants, who are addressed directly. cc
specifies players that get the mail to get notified, but are not immediate part of the conversation. There is no technical difference between to
and cc
, it just implies meaning for the players. Players can see all fields making up the mail except bcc
, which is the only difference to cc
.
Attachments need to be provided for each player getting the mail. Until this is implemented, trying to send a mail to multiple players will fail.
The from
and to
fields were renamed from the previous format:
mail = {
src = "source name",
dst = "destination name",
subject = "subject line",
body = "mail body",
-- 8 attachments max
attachments = {"default:stone 99", "default:gold_ingot 99"}
}
Old variant (pre-1.1)
mail.send("source name", "destination name", "subject line", "mail body")
New variant (1.1+)
mail.send({
from = "sender name",
to = "destination name",
cc = "carbon copy",
bcc = "blind carbon copy",
subject = "subject line",
body = "mail body"
})
On-receive mail hook:
mail.register_on_receive(function(m)
-- "m" is an object in the form: "Mail format"
end)
The mail format on-disk
(worldfolder)/mails/(playername).json
[{
"unread": true,
"sender": "sender name",
"subject": "subject name",
"body": "main\nmultiline\nbody",
"time": 1551258349,
"attachments": [
"default:stone 99",
"default:gold_ingot 99"
]
}]