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- for i = 1,7 do
- minetest.register_node('lobby:corpse_'..i, {
- description = 'Corpse',
- drawtype = 'mesh',
- mesh = 'lobby_corpse.obj',
- tiles = {'gamer_skin_'..i..'.png^lobby_corpse.png', 'lobby_blood.png'},
- use_texture_alpha = 'blend',
- walkable = false,
- groups = {breakable=1, not_in_creative_inventory=1},
- paramtype = 'light',
- paramtype2 = 'facedir',
- selection_box = {
- type = 'fixed',
- fixed = {-.6, -.5, -.6, .6, -.2, .6}, -- Right, Bottom, Back, Left, Top, Front
- },
- collision_box = {
- type = 'fixed',
- fixed = {-.6, -.5, -.6, .6, -.2, .6}, -- Right, Bottom, Back, Left, Top, Front
- },
- on_rightclick = function(pos, node, clicker, itemstack)
- local name = clicker:get_player_name()
- local player_attributes = clicker:get_meta()
- local mode = player_attributes:get_string('mode')
- local voting = player_attributes:get_string('voting')
- local map_id = lobby.game[name]
- if voting == 'false' then
- if map_id ~= 'lobby' and mode == 'player' then
- minetest.remove_node(pos)
- local game_data = lobby.savedata.data[map_id]
- local game_pos = game_data['level_pos']
- lobby.votes[map_id] = 0
- for _, player in pairs(minetest.get_connected_players()) do
- local rname = player:get_player_name()
- if lobby.game[rname] == map_id then
- lobby.voted[rname] = false
- player:set_physics_override({speed=0})
- player_attributes:set_string('voting', 'true')
- minetest.chat_send_player(rname, minetest.colorize('#FF0000', 'Somebody discovered a corpse!'))
- minetest.show_formspec(rname, 'lobby:voting', lobby.voting_formspec(map_id, true))
- player:set_pos({x=game_pos.x+(math.random(-3,3)),y=game_pos.y,z=game_pos.z+(math.random(-3,3))})
- end
- end
- end
- end
- end,
- })
- end
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