Nathan Salapat 5359a184c9 small updates. 1 jaar geleden
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sounds 56dccd5f9d New GUIs and textures. 2 jaren geleden
textures 5359a184c9 small updates. 1 jaar geleden
animated.lua 56dccd5f9d New GUIs and textures. 2 jaren geleden
borders.lua 59c215680c Added things, lol. 3 jaren geleden
ducts.lua 5166dd07ee bugfixes from stream. 4 jaren geleden
floor.lua 5359a184c9 small updates. 1 jaar geleden
glass.lua e8e9d414d6 New furniture and task. 3 jaren geleden
ground.lua 5359a184c9 small updates. 1 jaar geleden
init.lua 5359a184c9 small updates. 1 jaar geleden
license.txt 56dccd5f9d New GUIs and textures. 2 jaren geleden
metal.lua 5359a184c9 small updates. 1 jaar geleden
misc.lua 9380a5a460 Added some new furniture 2 jaren geleden
mod.conf d3fea7a9af Added some lights, screwdriver, and stairs. 4 jaren geleden
readme.txt 4236975123 Added Liquids 3 jaren geleden
scifi.lua 5359a184c9 small updates. 1 jaar geleden
specials.lua 56dccd5f9d New GUIs and textures. 2 jaren geleden
stone.lua 5359a184c9 small updates. 1 jaar geleden
tiles.lua a31982b3d4 Added new brick and concrete textures. 2 jaren geleden
wood.lua 1120ef1f44 Added pallet racking 2 jaren geleden

readme.txt

This mod let's you register several types of nodes with a single function.

Register a normal node with a global texture (128px) All sides will display the same texture.
Optionally register slabs and stairs as well.

levels.register_basic(name, desc, sound, nodes, vol)
name is the name of the node, also the name of the texture.
desc is the node description.
sound is a string of the sound that should be made when walked on. You can see the available sounds by looking in the /sounds directory.
nodes is optional, defaults to 2. Setting to 0 will register only a full node, setting to 1 will register a full node and slab, setting to 2 will register a full node, slab, and the three stair variants.
vol is optional, defaults to 1. Use this to adjust the volume of a node.
The texture must be named levels_[name].png and be 128px. When placed in world the texture will span across four nodes.

levels.register_tube(name, desc, sound, nodes, vol)
Same as above for the most part. Difference being that it doesn't use global textures, and requires 2 32px textures.
Textures must be named levels_[name]_top.png and levels_[name]_side.png
This is intended for things like tree trunks, the nodes can be rotated, and will auto rotate when placing.

levels.register_alpha(name, desc, sound, vol)
Same as register_basic with two differences. Uses the allfaces drawtype, making it suitable for leaves or glass.
No option for partial blocks.

You can find the functions in init.lua and see how they are all used by looking at any of the other files.