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- -- creative/init.lua
- -- Load support for MT game translation.
- local S = minetest.get_translator("creative")
- creative = {}
- creative.get_translator = S
- local function update_sfinv(name)
- minetest.after(0, function()
- local player = minetest.get_player_by_name(name)
- if player then
- if sfinv.get_page(player):sub(1, 9) == "creative:" then
- sfinv.set_page(player, sfinv.get_homepage_name(player))
- else
- sfinv.set_player_inventory_formspec(player)
- end
- end
- end)
- end
- minetest.register_privilege("creative", {
- description = S("Allow player to use creative inventory"),
- give_to_singleplayer = false,
- give_to_admin = false,
- on_grant = update_sfinv,
- on_revoke = update_sfinv,
- })
- -- Override the engine's creative mode function
- local old_is_creative_enabled = minetest.is_creative_enabled
- function minetest.is_creative_enabled(name)
- if name == "" then
- return old_is_creative_enabled(name)
- end
- return minetest.check_player_privs(name, {creative = true}) or
- old_is_creative_enabled(name)
- end
- -- For backwards compatibility:
- function creative.is_enabled_for(name)
- return minetest.is_creative_enabled(name)
- end
- dofile(minetest.get_modpath("creative") .. "/inventory.lua")
- dofile(minetest.get_modpath("creative") .. "/tool.lua")
- -- Unlimited node placement
- minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
- if placer and placer:is_player() then
- return creative.is_enabled_for(placer:get_player_name())
- end
- end)
- -- Don't pick up if the item is already in the inventory
- local old_handle_node_drops = minetest.handle_node_drops
- function minetest.handle_node_drops(pos, drops, digger)
- if not digger or not digger:is_player() or
- not creative.is_enabled_for(digger:get_player_name()) then
- return old_handle_node_drops(pos, drops, digger)
- end
- local inv = digger:get_inventory()
- if inv then
- for _, item in ipairs(drops) do
- if not inv:contains_item("main", item, true) then
- inv:add_item("main", item)
- end
- end
- end
- end
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