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- function lobby.update_stats(map_id, mode, win, player_count, play_time)
- local stats = lobby.savedata.stats[map_id] or {}
- local server_stats = lobby.savedata.stats['server'] or {}
- stats.solo_play = stats.solo_play or 0
- stats.multi_play = stats.multi_play or 0
- stats.winner_traitor = stats.winner_traitor or 0
- stats.winner_team = stats.winner_team or 0
- stats.player_count = stats.player_count or 0
- stats.max_players = stats.max_players or 0
- stats.max_play_time = stats.max_play_time or 0
- stats.avg_play_time = stats.avg_play_time or 0
- server_stats.max_players = server_stats.max_players or 0
- server_stats.most_played = server_stats.most_played or 0
- server_stats.team_wins = server_stats.team_wins or 0
- server_stats.traitor_wins = server_stats.traitor_wins or 0
- server_stats.max_play_time = server_stats.max_play_time or 0
- if win == 'traitor' then
- stats.winner_traitor = stats.winner_traitor + 1
- if stats.winner_traitor > server_stats.traitor_wins then
- server_stats.traitor_wins = stats.winner_traitor
- server_stats.traitor_wins_id = map_id
- end
- elseif win == 'team' then
- stats.winner_team = stats.winner_team + 1
- if stats.winner_team > server_stats.team_wins then
- server_stats.team_wins = stats.winner_team
- server_stats.team_wins_id = map_id
- end
- end
- if player_count then --takes an integer as input
- local count = stats.multi_play
- local avg = stats.player_count
- local total = count * avg
- local player_count_avg = (total + player_count) / (count + 1)
- stats.player_count = player_count_avg
- if player_count > stats.max_players then
- stats.max_players = player_count
- end
- if player_count > server_stats.max_players then
- server_stats.max_players = player_count
- server_stats.max_players_id = map_id
- end
- end
- if mode == 'solo' then --Solo sessions played.
- stats.solo_play = stats.solo_play + 1
- elseif mode == 'player' then --Team sessions played.
- stats.multi_play = stats.multi_play + 1
- if stats.multi_play > server_stats.most_played then
- server_stats.most_played = stats.multi_play
- server_stats.most_played_id = map_id
- end
- end
- if play_time then
- local avg = stats.avg_play_time
- local count = stats.multi_play
- local total = count * avg
- local avg_play_time = (total + play_time) / (count + 1)
- stats.avg_play_time = avg_play_time
- if play_time > stats.max_play_time then
- stats.max_play_time = play_time
- end
- if play_time > server_stats.max_play_time then
- server_stats.max_play_time = play_time
- server_stats.max_play_time_id = map_id
- end
- end
- lobby.savedata.stats[map_id] = stats
- lobby.savedata.stats['server'] = server_stats
- end
- function lobby.retrieve_stats(map_id)
- local formspec = 'formspec_version[3]'..
- 'size[16,9]'..
- 'background[-1,-1;18,11;lobby_stats.png]'
- if lobby.savedata.stats[map_id] then
- local data = lobby.savedata.data[map_id]
- local map_name = data['map_name'] or map_id
- local stats = lobby.savedata.stats[map_id]
- local solo = stats.solo_play
- local player = stats.multi_play
- local traitor = stats.winner_traitor
- local team = stats.winner_team
- local avg_players = stats.player_count
- local avg_play_time = stats.avg_play_time or 0
- local max_play_time = stats.max_play_time or 0
- local max = stats.max_players or 0
- if avg_players > max then
- avg_players = max
- end
- local avg = string.format("%.2f", avg_players)
- avg_play_time = string.format("%.2f", avg_play_time)
- max_play_time = string.format("%.2f", max_play_time)
- formspec = formspec ..
- 'label[.5,.5;Viewing stats for '..map_name..', ('..map_id..')]'..
- 'textarea[.5,1;7.5,4;;; This level has been played '..player..' times.'..
- ' On average '..avg..' players join a session. The most ever recorded was '..max..'!'..
- ' The average game lasts '..avg_play_time..' seconds. The longest game on record was '..max_play_time..' seconds!'..
- ' The traitor has won '..traitor..' games, whereas '..team..' have been team wins.\n'..
- ' This level has been visited by single players '..solo..' time(s).]'..
- 'textarea[8.5,.5;7,4.5;;; What does this all mean and why should you care?\n'..
- ' If you find that your level\'s wins strongly favor one party you might want to tweak the number of tasks,'..
- ' the granted XP, or the required XP. People are more likely to play your level when the chances of winning are fairly even.'..
- ' You may find that the wins don\'t add up to the times played, that is due to crashes. :(]'
- else
- formspec = formspec ..
- 'formspec_version[3]'..
- 'size[16,9]'..
- 'background[-1,-1;18,11;lobby_stats.png]'..
- 'label[.5,2;No data on this level yet! Get some friends and play a round.]'
- end
- formspec = formspec .. lobby.server_stats()
- return formspec
- end
- function lobby.server_stats()
- local stats = lobby.savedata.stats['server']
- local max_players = stats.max_players
- local max_id = stats.max_players_id
- local max_name = lobby.savedata.id_2_name[max_id] or 'undefined'
- local most_players = stats.most_played
- local most_id = stats.most_played_id
- local most_name = lobby.savedata.id_2_name[most_id] or 'undefined'
- local traitor_wins = stats.traitor_wins
- local traitor_id = stats.traitor_wins_id
- local traitor_name = lobby.savedata.id_2_name[traitor_id] or 'undefined'
- local team_wins = stats.team_wins
- local team_id = stats.team_wins_id
- local team_name = lobby.savedata.id_2_name[team_id] or 'undefined'
- local max_play_time = stats.max_play_time or 0
- local max_play_time_id = stats.max_play_time_id
- local max_play_time_name = lobby.savedata.id_2_name[max_play_time_id] or 'undefined'
- max_play_time = string.format("%.2f", max_play_time)
- local formspec =
- 'textarea[.5,5.25;15,3.25;;;Serverwide Stats and Rankings:\n'..
- max_name..' has the highest player count of any level with '..max_players..' playing at once.\n'..
- most_name..' is the most played level, being played '..most_players..' times.\n'..
- 'Traitors have won '..traitor_wins..' times on '..traitor_name..'.\n'..
- 'Teams have won '..team_wins..' times on '..team_name..'.\n'..
- max_play_time_name..' has the longest play time on record at '..max_play_time..' seconds!]'
- return formspec
- end
- function lobby.stats_overview(name, max)
- local formspec =
- 'formspec_version[3]'..
- 'size[16,9]'..
- 'background[-1,-1;18,11;lobby_stats.png]'..
- 'label[.5,.5;Viewing stats for your maps with auto assigned IDs.]'..
- 'tableoptions[background=#00000000;border=false;highlight_text=#000000;highlight=#6e9fca]'..
- 'tablecolumns[text,width=16;text,align=right;text,align=right;text,align=right;text,align=right;text,align=right;text,align=right;text,align=right]'..
- 'table[.5,1;15,7.5;stats;Map Name,Play Count, Avg Players, Avg Play Time, Traitor Wins, Team Wins, Max Players, Solo Visits,'
- for i = 1, max do
- local map_id = name..'_'..i
- local data = lobby.savedata.data[map_id]
- if data then
- local map_name = data['map_name'] or '[unnamed]'
- local stats = lobby.savedata.stats[map_id]
- if stats then
- local solo = stats.solo_play or 0
- local player = stats.multi_play or 0
- local traitor = stats.winner_traitor or 0
- local team = stats.winner_team or 0
- local avg_play_time = stats.avg_play_time or 0
- local avg_players = stats.player_count or 0
- local max = stats.max_players or 0
- avg_play_time = string.format("%.2f", avg_play_time)
- formspec = formspec ..
- map_name..','..player..','..avg_players..','..avg_play_time..','..traitor..','..team..','..max..','..solo..','
- end
- end
- end
- formspec = formspec ..']'
- return formspec
- end
- minetest.register_chatcommand('stats', {
- description = 'View stats on a level. Provide no name to see all your stats.',
- func = function(name, map_name)
- if lobby.savedata.name_2_id[map_name] then
- local map_id = lobby.savedata.name_2_id[map_name]
- if lobby.savedata.IDs[map_id] then
- local data = lobby.savedata.data[map_id]
- if data.owner_name == name or minetest.check_player_privs(name, {server = true}) then
- minetest.show_formspec(name, 'lobby:stats', lobby.retrieve_stats(map_id))
- end
- end
- else
- local i = 1
- local map_id = name..'_'..i
- while lobby.savedata.IDs[map_id] do
- i = i + 1
- map_id = name..'_'..i
- end
- minetest.show_formspec(name, 'lobby:stats_overview', lobby.stats_overview(name, i))
- end
- end
- })
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