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- lobby = {}
- lobby.map = {} --Holds number of players in a level.
- lobby.voted = {} --Holds player names, and if they have voted.
- lobby.votes = {}
- lobby.suspect = {} --Holds number of votes a player has marking them as suspect
- lobby.game = {} --Holds player names and what map they are on.
- lobby.xp = {} --The current XP amount for each level.
- lobby.traitors = {} --
- lobby.corpses = {}
- lobby.vote_timer = {}
- lobby.play_time = {}
- lobby.spawn_pos = {x=29996, y=-4.5, z=30041.5}
- lobby.spawn_pos = minetest.setting_get_pos('traitor_lobby_spawn') or lobby.spawn_pos
- lobby.sabotage = {}
- lobby.sabotage_level = {}
- lobby.survivors = {}
- lobby.stat = {} --stores what map_id a player is looking at for viewing stats.
- lobby.button_pos = {} --stores the pos of a button a player is viewing formspecs of.
- --Yes I know these table names are not very clear.
- --[[
- Saving data:
- local data = {}
- data.level_pos = {x = pos_x, y = pos_y, z = pos_z}
- data.xp = tonumber(fields.xp)
- lobby.savedata.IDs[map_id] = true
- lobby.savedata.data[map_id] = data
- lobby.savedata.stats[map_id] = stats
- ----
- Retriving data:
- local game_data = lobby.savedata.data[map_id]
- local game_pos = game_data['level_pos']
- player_attributes:set_string('mode', 'builder')
- This is set anytime a player goes to a level they have build access on.
- player_attributes:set_string('mode', 'player')
- This is set when a player is playing a level with other people, as it's meant to be played.
- player_attributes:set_string('mode', 'traitor')
- This is set when a player is playing a level with other people, and is the traitor.
- player_attributes:set_string('mode', 'solo')
- This is set when a player plays a level solo, usually to earn XP, but could also be to explore levels.
- player_attributes:set_string('mode', 'ghost')
- This is set when a player, playing with others, dies on a level.
- ]]
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