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- -- This is inspired by the landrush mod by Bremaweb
- local S = minetest.get_translator("areas")
- areas.hud = {}
- areas.hud.refresh = 0
- minetest.register_globalstep(function(dtime)
- areas.hud.refresh = areas.hud.refresh + dtime
- if areas.hud.refresh > areas.config["tick"] then
- areas.hud.refresh = 0
- else
- return
- end
- for _, player in pairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
- local pos = vector.round(player:get_pos())
- pos = vector.apply(pos, function(p)
- return math.max(math.min(p, 2147483), -2147483)
- end)
- local areaStrings = {}
- for id, area in pairs(areas:getAreasAtPos(pos)) do
- local faction_info
- if area.faction_open and areas.factions_available then
- -- Gather and clean up disbanded factions
- local changed = false
- for i, fac_name in ipairs(area.faction_open) do
- if not factions.get_owner(fac_name) then
- table.remove(area.faction_open, i)
- changed = true
- end
- end
- if #area.faction_open == 0 then
- -- Prevent DB clutter, remove value
- area.faction_open = nil
- else
- faction_info = table.concat(area.faction_open, ", ")
- end
- if changed then
- areas:save()
- end
- end
- table.insert(areaStrings, ("%s [%u] (%s%s%s)")
- :format(area.name, id, area.owner,
- area.open and S(":open") or "",
- faction_info and ": "..faction_info or ""))
- end
- for i, area in pairs(areas:getExternalHudEntries(pos)) do
- local str = ""
- if area.name then str = area.name .. " " end
- if area.id then str = str.."["..area.id.."] " end
- if area.owner then str = str.."("..area.owner..")" end
- table.insert(areaStrings, str)
- end
- local areaString = S("Areas:")
- if #areaStrings > 0 then
- areaString = areaString.."\n"..
- table.concat(areaStrings, "\n")
- end
- local hud = areas.hud[name]
- if not hud then
- hud = {}
- areas.hud[name] = hud
- hud.areasId = player:hud_add({
- hud_elem_type = "text",
- name = "Areas",
- number = 0xFFFFFF,
- position = {x=0, y=1},
- offset = {x=8, y=-8},
- text = areaString,
- scale = {x=200, y=60},
- alignment = {x=1, y=-1},
- })
- hud.oldAreas = areaString
- return
- elseif hud.oldAreas ~= areaString then
- player:hud_change(hud.areasId, "text", areaString)
- hud.oldAreas = areaString
- end
- end
- end)
- minetest.register_on_leaveplayer(function(player)
- areas.hud[player:get_player_name()] = nil
- end)
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