I think virons should spawn on asteroid:gravel and asteroid:redgravel, since asteroid stone is usually covered up by gravel.
Just a suggestion
the spawnrate seems to be good.
Daniel pointed out that the max hitpoints should be 500 hitpoints
Also, the damage dealt needs to be raised significantly.
I tested the damage and hitpoints when I made the mod, but its seems that , at lest for your game, the hitpoints and damage dealt are much weaker than what I tested at.
I might look into making them jump as a special attack. Maybe its time for me to update the mod.
I think virons should spawn on asteroid:gravel and asteroid:redgravel, since asteroid stone is usually covered up by gravel.
Just a suggestion
the spawnrate seems to be good.
Daniel pointed out that the max hitpoints should be 500 hitpoints
Also, the damage dealt needs to be raised significantly.
I tested the damage and hitpoints when I made the mod, but its seems that , at lest for your game, the hitpoints and damage dealt are much weaker than what I tested at.
I might look into making them jump as a special attack. Maybe its time for me to update the mod.
I made a new version of viron/init.lua
It adds a viron queen and a viron larva. The lifecycle is as follows:
A viron Queen is 4x larger than a normal viron. She spawns on the nodes, with a 1/300 chance.
She has a powerful bite and a lot of hitpoints
If you kill the viron queen, up to 5 normal virons can hatch.
If you kill a normal viron, up to 7 larve can hatch.
Larve don't fight, they run. They are hard to catch. 20 seconds after they hatch, they grow up into normal virons, the start of an infestation on your asteroid.
Larve don't spawn naturally, only when a normal viron is killed.
--
I also reduced the spawn chance for normal virons to 1 in 10, because of how many gravel nodes there are. Also, with the infestation behavior, you don't need as many natural spawns
https://github.com/MisterE123/viron_for_epic
I made a new version of viron/init.lua
It adds a viron queen and a viron larva. The lifecycle is as follows:
A viron Queen is 4x larger than a normal viron. She spawns on the nodes, with a 1/300 chance.
She has a powerful bite and a lot of hitpoints
If you kill the viron queen, up to 5 normal virons can hatch.
If you kill a normal viron, up to 7 larve can hatch.
Larve don't fight, they run. They are hard to catch. 20 seconds after they hatch, they grow up into normal virons, the start of an infestation on your asteroid.
Larve don't spawn naturally, only when a normal viron is killed.
--
I also reduced the spawn chance for normal virons to 1 in 10, because of how many gravel nodes there are. Also, with the infestation behavior, you don't need as many natural spawns
https://github.com/MisterE123/viron_for_epic
Just as an FYI in LUA you can assign a value to a variable in the same line as declaring the variable.
local viron_selection_box = {-0.3, -0.5, -0.3, 0.3, 1.5, 0.3}
Is perfectly valid code, and looks better than
local viron_selection_box
viron_selection_box = {-0.3, -0.5, -0.3, 0.3, 1.5, 0.3}
Just as an FYI in LUA you can assign a value to a variable in the same line as declaring the variable.
```local viron_selection_box = {-0.3, -0.5, -0.3, 0.3, 1.5, 0.3}```
Is perfectly valid code, and looks better than
```local viron_selection_box
viron_selection_box = {-0.3, -0.5, -0.3, 0.3, 1.5, 0.3}```
I think virons should spawn on asteroid:gravel and asteroid:redgravel, since asteroid stone is usually covered up by gravel.
Just a suggestion
the spawnrate seems to be good.
Daniel pointed out that the max hitpoints should be 500 hitpoints
Also, the damage dealt needs to be raised significantly. I tested the damage and hitpoints when I made the mod, but its seems that , at lest for your game, the hitpoints and damage dealt are much weaker than what I tested at.
I might look into making them jump as a special attack. Maybe its time for me to update the mod.
Daniel suggested a Boss version that is 4 times larger. Tell me and Ill make it.
Gravel spawns added in
c2e6388ff9
I believe I raised the hitpoints and damage. A boss would be cool.I made a new version of viron/init.lua It adds a viron queen and a viron larva. The lifecycle is as follows:
A viron Queen is 4x larger than a normal viron. She spawns on the nodes, with a 1/300 chance. She has a powerful bite and a lot of hitpoints If you kill the viron queen, up to 5 normal virons can hatch.
If you kill a normal viron, up to 7 larve can hatch.
Larve don't fight, they run. They are hard to catch. 20 seconds after they hatch, they grow up into normal virons, the start of an infestation on your asteroid.
Larve don't spawn naturally, only when a normal viron is killed.
-- I also reduced the spawn chance for normal virons to 1 in 10, because of how many gravel nodes there are. Also, with the infestation behavior, you don't need as many natural spawns https://github.com/MisterE123/viron_for_epic
Just as an FYI in LUA you can assign a value to a variable in the same line as declaring the variable.
local viron_selection_box = {-0.3, -0.5, -0.3, 0.3, 1.5, 0.3}
Is perfectly valid code, and looks better than
local viron_selection_box viron_selection_box = {-0.3, -0.5, -0.3, 0.3, 1.5, 0.3}
Added in
168f48e0d2