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- const_value = 1
- const POUND ; 01
- const KARATE_CHOP ; 02
- const DOUBLESLAP ; 03
- const COMET_PUNCH ; 04
- const MEGA_PUNCH ; 05
- const PAY_DAY ; 06
- const FIRE_PUNCH ; 07
- const ICE_PUNCH ; 08
- const THUNDERPUNCH ; 09
- const SCRATCH ; 0a
- const VICEGRIP ; 0b
- const GUILLOTINE ; 0c
- const RAZOR_WIND ; 0d
- const SWORDS_DANCE ; 0e
- const CUT ; 0f
- const GUST ; 10
- const WING_ATTACK ; 11
- const WHIRLWIND ; 12
- const FLY ; 13
- const BIND ; 14
- const SLAM ; 15
- const VINE_WHIP ; 16
- const STOMP ; 17
- const DOUBLE_KICK ; 18
- const MEGA_KICK ; 19
- const JUMP_KICK ; 1a
- const ROLLING_KICK ; 1b
- const SAND_ATTACK ; 1c
- const HEADBUTT ; 1d
- const HORN_ATTACK ; 1e
- const FURY_ATTACK ; 1f
- const HORN_DRILL ; 20
- const TACKLE ; 21
- const BODY_SLAM ; 22
- const WRAP ; 23
- const TAKE_DOWN ; 24
- const THRASH ; 25
- const DOUBLE_EDGE ; 26
- const TAIL_WHIP ; 27
- const POISON_STING ; 28
- const TWINEEDLE ; 29
- const PIN_MISSILE ; 2a
- const LEER ; 2b
- const BITE ; 2c
- const GROWL ; 2d
- const ROAR ; 2e
- const SING ; 2f
- const SUPERSONIC ; 30
- const SONICBOOM ; 31
- const DISABLE ; 32
- const ACID ; 33
- const EMBER ; 34
- const FLAMETHROWER ; 35
- const MIST ; 36
- const WATER_GUN ; 37
- const HYDRO_PUMP ; 38
- const SURF ; 39
- const ICE_BEAM ; 3a
- const BLIZZARD ; 3b
- const PSYBEAM ; 3c
- const BUBBLEBEAM ; 3d
- const AURORA_BEAM ; 3e
- const HYPER_BEAM ; 3f
- const PECK ; 40
- const DRILL_PECK ; 41
- const SUBMISSION ; 42
- const LOW_KICK ; 43
- const COUNTER ; 44
- const SEISMIC_TOSS ; 45
- const STRENGTH ; 46
- const ABSORB ; 47
- const MEGA_DRAIN ; 48
- const LEECH_SEED ; 49
- const GROWTH ; 4a
- const RAZOR_LEAF ; 4b
- const SOLARBEAM ; 4c
- const POISONPOWDER ; 4d
- const STUN_SPORE ; 4e
- const SLEEP_POWDER ; 4f
- const PETAL_DANCE ; 50
- const STRING_SHOT ; 51
- const DRAGON_RAGE ; 52
- const FIRE_SPIN ; 53
- const THUNDERSHOCK ; 54
- const THUNDERBOLT ; 55
- const THUNDER_WAVE ; 56
- const THUNDER ; 57
- const ROCK_THROW ; 58
- const EARTHQUAKE ; 59
- const FISSURE ; 5a
- const DIG ; 5b
- const TOXIC ; 5c
- const CONFUSION ; 5d
- const PSYCHIC_M ; 5e
- const HYPNOSIS ; 5f
- const MEDITATE ; 60
- const AGILITY ; 61
- const QUICK_ATTACK ; 62
- const RAGE ; 63
- const TELEPORT ; 64
- const NIGHT_SHADE ; 65
- const MIMIC ; 66
- const SCREECH ; 67
- const DOUBLE_TEAM ; 68
- const RECOVER ; 69
- const HARDEN ; 6a
- const MINIMIZE ; 6b
- const SMOKESCREEN ; 6c
- const CONFUSE_RAY ; 6d
- const WITHDRAW ; 6e
- const DEFENSE_CURL ; 6f
- const BARRIER ; 70
- const LIGHT_SCREEN ; 71
- const HAZE ; 72
- const REFLECT ; 73
- const FOCUS_ENERGY ; 74
- const BIDE ; 75
- const METRONOME ; 76
- const MIRROR_MOVE ; 77
- const SELFDESTRUCT ; 78
- const EGG_BOMB ; 79
- const LICK ; 7a
- const SMOG ; 7b
- const SLUDGE ; 7c
- const BONE_CLUB ; 7d
- const FIRE_BLAST ; 7e
- const WATERFALL ; 7f
- const CLAMP ; 80
- const SWIFT ; 81
- const SKULL_BASH ; 82
- const SPIKE_CANNON ; 83
- const CONSTRICT ; 84
- const AMNESIA ; 85
- const KINESIS ; 86
- const SOFTBOILED ; 87
- const HI_JUMP_KICK ; 88
- const GLARE ; 89
- const DREAM_EATER ; 8a
- const POISON_GAS ; 8b
- const BARRAGE ; 8c
- const LEECH_LIFE ; 8d
- const LOVELY_KISS ; 8e
- const SKY_ATTACK ; 8f
- const TRANSFORM ; 90
- const BUBBLE ; 91
- const DIZZY_PUNCH ; 92
- const SPORE ; 93
- const FLASH ; 94
- const PSYWAVE ; 95
- const SPLASH ; 96
- const ACID_ARMOR ; 97
- const CRABHAMMER ; 98
- const EXPLOSION ; 99
- const FURY_SWIPES ; 9a
- const BONEMERANG ; 9b
- const REST ; 9c
- const ROCK_SLIDE ; 9d
- const HYPER_FANG ; 9e
- const SHARPEN ; 9f
- const CONVERSION ; a0
- const TRI_ATTACK ; a1
- const SUPER_FANG ; a2
- const SLASH ; a3
- const SUBSTITUTE ; a4
- NUM_ATTACKS EQU const_value + -1
- const STRUGGLE
- ; Moves do double duty as animation identifiers.
- const SHOWPIC_ANIM
- const STATUS_AFFECTED_ANIM
- const ANIM_A8
- const ANIM_A9
- const TRADE_BALL_DROP_ANIM
- const TRADE_BALL_SHAKE_ANIM
- const TRADE_BALL_TILT_ANIM
- const TRADE_BALL_POOF_ANIM
- const XSTATITEM_ANIM ; use X Attack/Defense/Speed/Special
- const ANIM_AF
- const ANIM_B0
- const ANIM_B1
- const ANIM_B2
- const ANIM_B3
- const ANIM_B4
- const ANIM_B5
- const ANIM_B6
- const ANIM_B7
- const ANIM_B8
- const ANIM_B9
- const BURN_PSN_ANIM ; Plays when a monster is burned or poisoned
- const ANIM_BB
- const ANIM_BC
- const SLP_ANIM ; sleeping monster
- const ANIM_BE
- const CONF_ANIM ; confused monster
- const ANIM_C0
- const TOSS_ANIM ; toss Poké Ball
- const SHAKE_ANIM ; shaking Poké Ball when catching monster
- const POOF_ANIM ; puff of smoke
- const BLOCKBALL_ANIM ; trainer knocks away Poké Ball
- const GREATTOSS_ANIM ; toss Great Ball
- const ULTRATOSS_ANIM ; toss Ultra Ball or Master Ball
- const ANIM_C7
- const HIDEPIC_ANIM ; monster disappears
- const ROCK_ANIM ; throw rock
- const BAIT_ANIM ; throw bait
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