move_constants.asm 5.1 KB

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  1. const_value = 1
  2. const POUND ; 01
  3. const KARATE_CHOP ; 02
  4. const DOUBLESLAP ; 03
  5. const COMET_PUNCH ; 04
  6. const MEGA_PUNCH ; 05
  7. const PAY_DAY ; 06
  8. const FIRE_PUNCH ; 07
  9. const ICE_PUNCH ; 08
  10. const THUNDERPUNCH ; 09
  11. const SCRATCH ; 0a
  12. const VICEGRIP ; 0b
  13. const GUILLOTINE ; 0c
  14. const RAZOR_WIND ; 0d
  15. const SWORDS_DANCE ; 0e
  16. const CUT ; 0f
  17. const GUST ; 10
  18. const WING_ATTACK ; 11
  19. const WHIRLWIND ; 12
  20. const FLY ; 13
  21. const BIND ; 14
  22. const SLAM ; 15
  23. const VINE_WHIP ; 16
  24. const STOMP ; 17
  25. const DOUBLE_KICK ; 18
  26. const MEGA_KICK ; 19
  27. const JUMP_KICK ; 1a
  28. const ROLLING_KICK ; 1b
  29. const SAND_ATTACK ; 1c
  30. const HEADBUTT ; 1d
  31. const HORN_ATTACK ; 1e
  32. const FURY_ATTACK ; 1f
  33. const HORN_DRILL ; 20
  34. const TACKLE ; 21
  35. const BODY_SLAM ; 22
  36. const WRAP ; 23
  37. const TAKE_DOWN ; 24
  38. const THRASH ; 25
  39. const DOUBLE_EDGE ; 26
  40. const TAIL_WHIP ; 27
  41. const POISON_STING ; 28
  42. const TWINEEDLE ; 29
  43. const PIN_MISSILE ; 2a
  44. const LEER ; 2b
  45. const BITE ; 2c
  46. const GROWL ; 2d
  47. const ROAR ; 2e
  48. const SING ; 2f
  49. const SUPERSONIC ; 30
  50. const SONICBOOM ; 31
  51. const DISABLE ; 32
  52. const ACID ; 33
  53. const EMBER ; 34
  54. const FLAMETHROWER ; 35
  55. const MIST ; 36
  56. const WATER_GUN ; 37
  57. const HYDRO_PUMP ; 38
  58. const SURF ; 39
  59. const ICE_BEAM ; 3a
  60. const BLIZZARD ; 3b
  61. const PSYBEAM ; 3c
  62. const BUBBLEBEAM ; 3d
  63. const AURORA_BEAM ; 3e
  64. const HYPER_BEAM ; 3f
  65. const PECK ; 40
  66. const DRILL_PECK ; 41
  67. const SUBMISSION ; 42
  68. const LOW_KICK ; 43
  69. const COUNTER ; 44
  70. const SEISMIC_TOSS ; 45
  71. const STRENGTH ; 46
  72. const ABSORB ; 47
  73. const MEGA_DRAIN ; 48
  74. const LEECH_SEED ; 49
  75. const GROWTH ; 4a
  76. const RAZOR_LEAF ; 4b
  77. const SOLARBEAM ; 4c
  78. const POISONPOWDER ; 4d
  79. const STUN_SPORE ; 4e
  80. const SLEEP_POWDER ; 4f
  81. const PETAL_DANCE ; 50
  82. const STRING_SHOT ; 51
  83. const DRAGON_RAGE ; 52
  84. const FIRE_SPIN ; 53
  85. const THUNDERSHOCK ; 54
  86. const THUNDERBOLT ; 55
  87. const THUNDER_WAVE ; 56
  88. const THUNDER ; 57
  89. const ROCK_THROW ; 58
  90. const EARTHQUAKE ; 59
  91. const FISSURE ; 5a
  92. const DIG ; 5b
  93. const TOXIC ; 5c
  94. const CONFUSION ; 5d
  95. const PSYCHIC_M ; 5e
  96. const HYPNOSIS ; 5f
  97. const MEDITATE ; 60
  98. const AGILITY ; 61
  99. const QUICK_ATTACK ; 62
  100. const RAGE ; 63
  101. const TELEPORT ; 64
  102. const NIGHT_SHADE ; 65
  103. const MIMIC ; 66
  104. const SCREECH ; 67
  105. const DOUBLE_TEAM ; 68
  106. const RECOVER ; 69
  107. const HARDEN ; 6a
  108. const MINIMIZE ; 6b
  109. const SMOKESCREEN ; 6c
  110. const CONFUSE_RAY ; 6d
  111. const WITHDRAW ; 6e
  112. const DEFENSE_CURL ; 6f
  113. const BARRIER ; 70
  114. const LIGHT_SCREEN ; 71
  115. const HAZE ; 72
  116. const REFLECT ; 73
  117. const FOCUS_ENERGY ; 74
  118. const BIDE ; 75
  119. const METRONOME ; 76
  120. const MIRROR_MOVE ; 77
  121. const SELFDESTRUCT ; 78
  122. const EGG_BOMB ; 79
  123. const LICK ; 7a
  124. const SMOG ; 7b
  125. const SLUDGE ; 7c
  126. const BONE_CLUB ; 7d
  127. const FIRE_BLAST ; 7e
  128. const WATERFALL ; 7f
  129. const CLAMP ; 80
  130. const SWIFT ; 81
  131. const SKULL_BASH ; 82
  132. const SPIKE_CANNON ; 83
  133. const CONSTRICT ; 84
  134. const AMNESIA ; 85
  135. const KINESIS ; 86
  136. const SOFTBOILED ; 87
  137. const HI_JUMP_KICK ; 88
  138. const GLARE ; 89
  139. const DREAM_EATER ; 8a
  140. const POISON_GAS ; 8b
  141. const BARRAGE ; 8c
  142. const LEECH_LIFE ; 8d
  143. const LOVELY_KISS ; 8e
  144. const SKY_ATTACK ; 8f
  145. const TRANSFORM ; 90
  146. const BUBBLE ; 91
  147. const DIZZY_PUNCH ; 92
  148. const SPORE ; 93
  149. const FLASH ; 94
  150. const PSYWAVE ; 95
  151. const SPLASH ; 96
  152. const ACID_ARMOR ; 97
  153. const CRABHAMMER ; 98
  154. const EXPLOSION ; 99
  155. const FURY_SWIPES ; 9a
  156. const BONEMERANG ; 9b
  157. const REST ; 9c
  158. const ROCK_SLIDE ; 9d
  159. const HYPER_FANG ; 9e
  160. const SHARPEN ; 9f
  161. const CONVERSION ; a0
  162. const TRI_ATTACK ; a1
  163. const SUPER_FANG ; a2
  164. const SLASH ; a3
  165. const SUBSTITUTE ; a4
  166. NUM_ATTACKS EQU const_value + -1
  167. const STRUGGLE
  168. ; Moves do double duty as animation identifiers.
  169. const SHOWPIC_ANIM
  170. const STATUS_AFFECTED_ANIM
  171. const ANIM_A8
  172. const ANIM_A9
  173. const TRADE_BALL_DROP_ANIM
  174. const TRADE_BALL_SHAKE_ANIM
  175. const TRADE_BALL_TILT_ANIM
  176. const TRADE_BALL_POOF_ANIM
  177. const XSTATITEM_ANIM ; use X Attack/Defense/Speed/Special
  178. const ANIM_AF
  179. const ANIM_B0
  180. const ANIM_B1
  181. const ANIM_B2
  182. const ANIM_B3
  183. const ANIM_B4
  184. const ANIM_B5
  185. const ANIM_B6
  186. const ANIM_B7
  187. const ANIM_B8
  188. const ANIM_B9
  189. const BURN_PSN_ANIM ; Plays when a monster is burned or poisoned
  190. const ANIM_BB
  191. const ANIM_BC
  192. const SLP_ANIM ; sleeping monster
  193. const ANIM_BE
  194. const CONF_ANIM ; confused monster
  195. const ANIM_C0
  196. const TOSS_ANIM ; toss Poké Ball
  197. const SHAKE_ANIM ; shaking Poké Ball when catching monster
  198. const POOF_ANIM ; puff of smoke
  199. const BLOCKBALL_ANIM ; trainer knocks away Poké Ball
  200. const GREATTOSS_ANIM ; toss Great Ball
  201. const ULTRATOSS_ANIM ; toss Ultra Ball or Master Ball
  202. const ANIM_C7
  203. const HIDEPIC_ANIM ; monster disappears
  204. const ROCK_ANIM ; throw rock
  205. const BAIT_ANIM ; throw bait