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- VictoryRoad3Object:
- db $7d ; border block
- db 4 ; warps
- warp 23, 7, 3, VICTORY_ROAD_2
- warp 26, 8, 5, VICTORY_ROAD_2
- warp 27, 15, 4, VICTORY_ROAD_2
- warp 2, 0, 6, VICTORY_ROAD_2
- db 0 ; signs
- db 10 ; objects
- object SPRITE_BLACK_HAIR_BOY_1, 28, 5, STAY, LEFT, 1, OPP_COOLTRAINER_M, 2
- object SPRITE_LASS, 7, 13, STAY, RIGHT, 2, OPP_COOLTRAINER_F, 2
- object SPRITE_BLACK_HAIR_BOY_1, 6, 14, STAY, LEFT, 3, OPP_COOLTRAINER_M, 3
- object SPRITE_LASS, 13, 3, STAY, RIGHT, 4, OPP_COOLTRAINER_F, 3
- object SPRITE_BALL, 26, 5, STAY, NONE, 5, MAX_REVIVE
- object SPRITE_BALL, 7, 7, STAY, NONE, 6, TM_47
- object SPRITE_BOULDER, 22, 3, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person
- object SPRITE_BOULDER, 13, 12, STAY, BOULDER_MOVEMENT_BYTE_2, 8 ; person
- object SPRITE_BOULDER, 24, 10, STAY, BOULDER_MOVEMENT_BYTE_2, 9 ; person
- object SPRITE_BOULDER, 22, 15, STAY, BOULDER_MOVEMENT_BYTE_2, 10 ; person
- ; warp-to
- warp_to 23, 7, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
- warp_to 26, 8, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
- warp_to 27, 15, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
- warp_to 2, 0, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
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