victoryroad3.asm 1.1 KB

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  1. VictoryRoad3Object:
  2. db $7d ; border block
  3. db 4 ; warps
  4. warp 23, 7, 3, VICTORY_ROAD_2
  5. warp 26, 8, 5, VICTORY_ROAD_2
  6. warp 27, 15, 4, VICTORY_ROAD_2
  7. warp 2, 0, 6, VICTORY_ROAD_2
  8. db 0 ; signs
  9. db 10 ; objects
  10. object SPRITE_BLACK_HAIR_BOY_1, 28, 5, STAY, LEFT, 1, OPP_COOLTRAINER_M, 2
  11. object SPRITE_LASS, 7, 13, STAY, RIGHT, 2, OPP_COOLTRAINER_F, 2
  12. object SPRITE_BLACK_HAIR_BOY_1, 6, 14, STAY, LEFT, 3, OPP_COOLTRAINER_M, 3
  13. object SPRITE_LASS, 13, 3, STAY, RIGHT, 4, OPP_COOLTRAINER_F, 3
  14. object SPRITE_BALL, 26, 5, STAY, NONE, 5, MAX_REVIVE
  15. object SPRITE_BALL, 7, 7, STAY, NONE, 6, TM_47
  16. object SPRITE_BOULDER, 22, 3, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person
  17. object SPRITE_BOULDER, 13, 12, STAY, BOULDER_MOVEMENT_BYTE_2, 8 ; person
  18. object SPRITE_BOULDER, 24, 10, STAY, BOULDER_MOVEMENT_BYTE_2, 9 ; person
  19. object SPRITE_BOULDER, 22, 15, STAY, BOULDER_MOVEMENT_BYTE_2, 10 ; person
  20. ; warp-to
  21. warp_to 23, 7, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
  22. warp_to 26, 8, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
  23. warp_to 27, 15, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2
  24. warp_to 2, 0, VICTORY_ROAD_3_WIDTH ; VICTORY_ROAD_2