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- PokemonTower3Object:
- db $1 ; border block
- db 2 ; warps
- warp 3, 9, 0, POKEMONTOWER_2
- warp 18, 9, 1, POKEMONTOWER_4
- db 0 ; signs
- db 4 ; objects
- object SPRITE_MEDIUM, 12, 3, STAY, LEFT, 1, OPP_CHANNELER, 5
- object SPRITE_MEDIUM, 9, 8, STAY, DOWN, 2, OPP_CHANNELER, 6
- object SPRITE_MEDIUM, 10, 13, STAY, DOWN, 3, OPP_CHANNELER, 8
- object SPRITE_BALL, 12, 1, STAY, NONE, 4, ESCAPE_ROPE
- ; warp-to
- warp_to 3, 9, POKEMONTOWER_3_WIDTH ; POKEMONTOWER_2
- warp_to 18, 9, POKEMONTOWER_3_WIDTH ; POKEMONTOWER_4
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