pokemontower3.asm 511 B

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  1. PokemonTower3Object:
  2. db $1 ; border block
  3. db 2 ; warps
  4. warp 3, 9, 0, POKEMONTOWER_2
  5. warp 18, 9, 1, POKEMONTOWER_4
  6. db 0 ; signs
  7. db 4 ; objects
  8. object SPRITE_MEDIUM, 12, 3, STAY, LEFT, 1, OPP_CHANNELER, 5
  9. object SPRITE_MEDIUM, 9, 8, STAY, DOWN, 2, OPP_CHANNELER, 6
  10. object SPRITE_MEDIUM, 10, 13, STAY, DOWN, 3, OPP_CHANNELER, 8
  11. object SPRITE_BALL, 12, 1, STAY, NONE, 4, ESCAPE_ROPE
  12. ; warp-to
  13. warp_to 3, 9, POKEMONTOWER_3_WIDTH ; POKEMONTOWER_2
  14. warp_to 18, 9, POKEMONTOWER_3_WIDTH ; POKEMONTOWER_4