pewterhouse2.asm 320 B

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  1. PewterHouse2Object:
  2. db $a ; border block
  3. db 2 ; warps
  4. warp 2, 7, 5, -1
  5. warp 3, 7, 5, -1
  6. db 0 ; signs
  7. db 2 ; objects
  8. object SPRITE_GAMBLER, 2, 3, STAY, RIGHT, 1 ; person
  9. object SPRITE_BUG_CATCHER, 4, 5, STAY, NONE, 2 ; person
  10. ; warp-to
  11. warp_to 2, 7, PEWTER_HOUSE_2_WIDTH
  12. warp_to 3, 7, PEWTER_HOUSE_2_WIDTH