fightingdojo.asm 613 B

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  1. FightingDojoObject:
  2. db $3 ; border block
  3. db 2 ; warps
  4. warp 4, 11, 1, -1
  5. warp 5, 11, 1, -1
  6. db 0 ; signs
  7. db 7 ; objects
  8. object SPRITE_HIKER, 5, 3, STAY, DOWN, 1, OPP_BLACKBELT, 1
  9. object SPRITE_HIKER, 3, 4, STAY, RIGHT, 2, OPP_BLACKBELT, 2
  10. object SPRITE_HIKER, 3, 6, STAY, RIGHT, 3, OPP_BLACKBELT, 3
  11. object SPRITE_HIKER, 5, 5, STAY, LEFT, 4, OPP_BLACKBELT, 4
  12. object SPRITE_HIKER, 5, 7, STAY, LEFT, 5, OPP_BLACKBELT, 5
  13. object SPRITE_BALL, 4, 1, STAY, NONE, 6 ; person
  14. object SPRITE_BALL, 5, 1, STAY, NONE, 7 ; person
  15. ; warp-to
  16. warp_to 4, 11, FIGHTING_DOJO_WIDTH
  17. warp_to 5, 11, FIGHTING_DOJO_WIDTH