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- /*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef SF_GLES10RENDERENGINE_H_
- #define SF_GLES10RENDERENGINE_H_
- #include <stdint.h>
- #include <sys/types.h>
- #include "GLES11RenderEngine.h"
- // ---------------------------------------------------------------------------
- namespace android {
- // ---------------------------------------------------------------------------
- class GLES10RenderEngine : public GLES11RenderEngine {
- virtual ~GLES10RenderEngine();
- protected:
- virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
- };
- // ---------------------------------------------------------------------------
- }; // namespace android
- // ---------------------------------------------------------------------------
- #endif /* SF_GLES10RENDERENGINE_H_ */
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