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- extends Listenable
- var first_mono_done = false
- onready var stabody = $"Spatial/Head"
- onready var clock = find_parent("MAIN").find_node("Clock")
- var monologue1 = [
- "\"...oh, really?\" he said",
- "and it was that moment",
- "when Konk finally realised",
- "that for his dreams",
- "to come true",
- "all of this bs",
- "was completely unnecessary",
- "...",
- "ladies n gentlemen",
- "my neuromorphic overheated",
- "give me a sec",
- ]
- var piece1 = [
- "\"gorgeously flying nuke\"",
- "read the fuselage sign",
- "sound of engines",
- "ripped ears apart",
- "\"are we still fertile?\"",
- "asked the boy",
- "\"idk\"",
- "\"more importantly\"",
- "\"build quality is crap\"",
- "\"can crash anytime\"",
- "\"right on us\"",
- "\"better go in subway\"",
- ]
- var piece2 = [ #TODO: now that i think of it. Guests can provide interpretations and comments"
- "\"John, please\"",
- "\"stop poking people\"",
- "\"with your magic wand\"",
- "\"better go to elevator\"",
- "\"with me\"",
- "she said",
- "\"but...but...\"",
- "\"they are so pokey!\"",
- "\"can't stop!\"",
- "...",
- "\"that was president, John!\"",
- "\"don't leave him as a bat!\"",
- "accountant chorus:",
- "\"that's totally fine!\"",
- "\"leave him to us!\"",
- ]
- var piece3 = [
- "her eyes were swampy green",
- "surrounded by lack of sleep",
- "and when she talked to me",
- "i knew",
- "she just wants",
- "the work done",
- ]
- var piece4 = [
- "mirrored in the water",
- "there was a glowing spire",
- "distoring space and time",
- "\"idk what he is doing\"",
- "\"galaxy is big enough\"",
- "\"also\"",
- "\"why on a planet?\"",
- "but apparently",
- "HellSmith34",
- "thought otherwise",
- ]
- var schedule = [
- "piece1",
- "piece2",
- "piece3",
- "piece4",
- ]
- func _set_noninteractable():
- stabody.set_collision_layer_bit(2,false)
-
- func _set_interactable():
- stabody.set_collision_layer_bit(2,true)
- func root():
- if not first_mono_done:
- run_buffer("monologue1")
- chat.connect("buffer_ended",self,"mono1_end")
- else:
- run_buffer(schedule[clock.hour])
-
- func run_buffer(buffer):
- chat.buffer = get(buffer)
- chat.read_buffer()
- func mono1_end():
- print ("signal received")
- find_parent("MAIN").find_node("SECURITY",true).go_for_donut()
- first_mono_done = true
- _set_noninteractable() #Security.gd will switch it back when he is done
-
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