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- [ext_resource path="res://scripts/Main.gd" type="Script" id=1]
- [ext_resource path="res://Clock.tscn" type="PackedScene" id=2]
- [ext_resource path="res://Security.tscn" type="PackedScene" id=3]
- [ext_resource path="res://default_env.tres" type="Environment" id=4]
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- [ext_resource path="res://building_segment.tscn" type="PackedScene" id=6]
- [ext_resource path="res://Pads.tscn" type="PackedScene" id=7]
- [ext_resource path="res://Bakery.tscn" type="PackedScene" id=8]
- [ext_resource path="res://Head.tscn" type="PackedScene" id=9]
- [ext_resource path="res://exported_models/sky.obj" type="ArrayMesh" id=10]
- [ext_resource path="res://scripts/sky.gd" type="Script" id=11]
- [ext_resource path="res://music/Sad-Chill.ogg" type="AudioStream" id=12]
- [ext_resource path="res://Security Booth.tscn" type="PackedScene" id=13]
- [ext_resource path="res://scripts/Fader.gd" type="Script" id=14]
- [ext_resource path="res://scripts/LOADER.gd" type="Script" id=15]
- [ext_resource path="res://scripts/FloorPath.gd" type="Script" id=18]
- [sub_resource type="PlaneMesh" id=1]
- [sub_resource type="SpatialMaterial" id=2]
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- data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
- [sub_resource type="Shader" id=4]
- code = "shader_type spatial;
- void fragment(){
-
- if (cos(UV.x*30.0)>0.8){
- EMISSION.rgb = vec3(1,1,1);
- }
- else{EMISSION.rgb = vec3(0,0,0);
- }
- }"
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- shader = SubResource( 4 )
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- "tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 )
- }
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- transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
- script = ExtResource( 1 )
- [node name="Agipoint" type="Spatial" parent="."]
- transform = Transform( -0.757321, 0, 0.653043, 0, 1, 0, -0.653043, 0, -0.757321, 0.960469, 0, 5.94148 )
- [node name="PriestPoint" type="Spatial" parent="."]
- transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.112155, 0, 9.83122 )
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- environment = ExtResource( 4 )
- [node name="Player" parent="." instance=ExtResource( 5 )]
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- mesh = SubResource( 1 )
- material/0 = SubResource( 2 )
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- "_edit_lock_": true
- }
- [node name="StaticBody" type="StaticBody" parent="Floor"]
- [node name="CollisionShape" type="CollisionShape" parent="Floor/StaticBody"]
- shape = SubResource( 3 )
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- [node name="CollisionShape" type="CollisionShape" parent="Floor/StaticBody2"]
- shape = SubResource( 3 )
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- [node name="CollisionShape" type="CollisionShape" parent="Floor/StaticBody3"]
- shape = SubResource( 3 )
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- transform = Transform( -1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0, 6 )
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- [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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- stream = ExtResource( 12 )
- unit_db = -6.465
- unit_size = 0.1
- autoplay = true
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- [node name="Pads1" parent="." instance=ExtResource( 7 )]
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- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5932, 0, 0 )
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- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.03599, 1.7421, 1.28226 )
- [node name="Trajectories" type="Spatial" parent="."]
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- curve = SubResource( 6 )
- script = ExtResource( 18 )
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- offset = 0.0859791
- rotation_mode = 1
- cubic_interp = false
- loop = false
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- [node name="Spatial" type="Spatial" parent="."]
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- [node name="Point1" type="Spatial" parent="."]
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- [node name="Point2" type="Spatial" parent="."]
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- [node name="Point3" type="Spatial" parent="."]
- transform = Transform( -0.993192, 0, 0.116491, 0, 1, 0, -0.116491, 0, -0.993192, -0.16572, 0, 8.96733 )
- [node name="TRANSIT1" type="Spatial" parent="."]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.689893, 0, 3.75216 )
- [node name="TRANSIT2" type="Spatial" parent="."]
- transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -0.0208523, 0, 7.9356 )
- [node name="Camera" type="Camera" parent="."]
- transform = Transform( 10, 0, 0, 0, -4.37114e-07, 10, 0, -10, -4.37114e-07, 0, 10.4735, 5.33271 )
- [node name="FADER" type="Polygon2D" parent="."]
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- scale = Vector2( 7.4, 5.01906 )
- color = Color( 0, 0, 0, 1 )
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- script = ExtResource( 14 )
- [node name="LOADER" type="Label" parent="."]
- margin_right = 59.0
- margin_bottom = 14.0
- script = ExtResource( 15 )
- __meta__ = {
- "_edit_use_anchors_": true
- }
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