init.lua 4.7 KB

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  1. -- Function that get the input/output rules of the delayer
  2. local delayer_get_output_rules = function(node)
  3. local rules = {{x = 0, y = 0, z = 1}}
  4. for i = 0, node.param2 do
  5. rules = mesecon.rotate_rules_left(rules)
  6. end
  7. return rules
  8. end
  9. local delayer_get_input_rules = function(node)
  10. local rules = {{x = 0, y = 0, z = -1}}
  11. for i = 0, node.param2 do
  12. rules = mesecon.rotate_rules_left(rules)
  13. end
  14. return rules
  15. end
  16. -- Functions that are called after the delay time
  17. local delayer_activate = function(pos, node)
  18. local def = minetest.registered_nodes[node.name]
  19. local time = def.delayer_time
  20. minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
  21. mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
  22. end
  23. local delayer_deactivate = function(pos, node)
  24. local def = minetest.registered_nodes[node.name]
  25. local time = def.delayer_time
  26. minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
  27. mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
  28. end
  29. -- Register the 2 (states) x 4 (delay times) delayers
  30. local delaytime = { 0.1, 0.3, 0.5, 1.0 }
  31. for i = 1, 4 do
  32. local boxes = {
  33. { -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
  34. { -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
  35. { -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
  36. { -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
  37. { -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
  38. { -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
  39. { -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
  40. { -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
  41. { 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
  42. }
  43. -- Delayer definition defaults
  44. local def = {
  45. drawtype = "nodebox",
  46. walkable = true,
  47. selection_box = {
  48. type = "fixed",
  49. fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
  50. },
  51. node_box = {
  52. type = "fixed",
  53. fixed = boxes
  54. },
  55. paramtype = "light",
  56. paramtype2 = "facedir",
  57. sunlight_propagates = true,
  58. is_ground_content = false,
  59. delayer_time = delaytime[i],
  60. sounds = default.node_sound_stone_defaults(),
  61. on_blast = mesecon.on_blastnode,
  62. drop = "mesecons_delayer:delayer_off_1",
  63. }
  64. -- Deactivated delayer definition defaults
  65. local off_groups = {bendy=2,snappy=1,dig_immediate=2}
  66. if i > 1 then
  67. off_groups.not_in_creative_inventory = 1
  68. end
  69. local off_state = {
  70. description = "Delayer",
  71. tiles = {
  72. "mesecons_delayer_off_"..tostring(i)..".png",
  73. "mesecons_delayer_bottom.png",
  74. "mesecons_delayer_ends_off.png",
  75. "mesecons_delayer_ends_off.png",
  76. "mesecons_delayer_sides_off.png",
  77. "mesecons_delayer_sides_off.png"
  78. },
  79. inventory_image = "mesecons_delayer_off_1.png",
  80. wield_image = "mesecons_delayer_off_1.png",
  81. groups = off_groups,
  82. on_punch = function(pos, node, puncher)
  83. if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
  84. return
  85. end
  86. minetest.swap_node(pos, {
  87. name = "mesecons_delayer:delayer_off_"..tostring(i % 4 + 1),
  88. param2 = node.param2
  89. })
  90. end,
  91. delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
  92. mesecons = {
  93. receptor =
  94. {
  95. state = mesecon.state.off,
  96. rules = delayer_get_output_rules
  97. },
  98. effector =
  99. {
  100. rules = delayer_get_input_rules,
  101. action_on = delayer_activate
  102. }
  103. },
  104. }
  105. for k, v in pairs(def) do
  106. off_state[k] = off_state[k] or v
  107. end
  108. minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
  109. -- Activated delayer definition defaults
  110. local on_state = {
  111. description = "You hacker you",
  112. tiles = {
  113. "mesecons_delayer_on_"..tostring(i)..".png",
  114. "mesecons_delayer_bottom.png",
  115. "mesecons_delayer_ends_on.png",
  116. "mesecons_delayer_ends_on.png",
  117. "mesecons_delayer_sides_on.png",
  118. "mesecons_delayer_sides_on.png"
  119. },
  120. groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
  121. on_punch = function(pos, node, puncher)
  122. if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
  123. return
  124. end
  125. minetest.swap_node(pos, {
  126. name = "mesecons_delayer:delayer_on_"..tostring(i % 4 + 1),
  127. param2 = node.param2
  128. })
  129. end,
  130. delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
  131. mesecons = {
  132. receptor =
  133. {
  134. state = mesecon.state.on,
  135. rules = delayer_get_output_rules
  136. },
  137. effector =
  138. {
  139. rules = delayer_get_input_rules,
  140. action_off = delayer_deactivate
  141. }
  142. },
  143. }
  144. for k, v in pairs(def) do
  145. on_state[k] = on_state[k] or v
  146. end
  147. minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), on_state)
  148. end
  149. minetest.register_craft({
  150. output = "mesecons_delayer:delayer_off_1",
  151. recipe = {
  152. {"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
  153. {"default:cobble","default:cobble", "default:cobble"},
  154. }
  155. })