Michael Pollind daac087e53 feat: remove EditorContextMenuBus supersede by ActionManagerInterface 10 ヶ月 前
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AutoGen 2f9c426429 Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown. 1 年間 前
Components 8e9b82d985 An option to skip version check for a component (#16601) 1 年間 前
ConnectionData 74b36b0450 Add OnPlayerLeave and related updates to IMultiplayerSpawner 3 年 前
Debug 93c4b7af94 Fix clang-17 compilation errors in profile config (#17273) 1 年間 前
Editor daac087e53 feat: remove EditorContextMenuBus supersede by ActionManagerInterface 10 ヶ月 前
EntityDomains 8a3d055f8b Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality 3 年 前
NetworkEntity 3055a606d5 Multiplayer: Send updated properties in delete messages (#16013) 1 年間 前
NetworkInput 1eaf092e84 More bug fixes and updates for type validation during serialization 2 年 前
NetworkTime 20ec41cd08 Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context 1 年間 前
Pipeline 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 2 年 前
ReplicationWindows 6ed83a3a63 Fix Multiplayer unit test segfault 2 年 前
Session 74a876ae3b Move multiplayer session interface out of AzFramework library (#7338) 3 年 前
MultiplayerGem.cpp 324c0317e9 O3DE engine Gem rename support (#17059) 1 年間 前
MultiplayerGem.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 2 年 前
MultiplayerStatSystemComponent.cpp b34908f0ca Event logger script support: Behavior Context reflection (#13596) 2 年 前
MultiplayerStatSystemComponent.h 0acad6f38b Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321) 2 年 前
MultiplayerStats.cpp 6d321b781e Adds application frametime to multiplayer metrics (#13072) 2 年 前
MultiplayerSystemComponent.cpp 20ec41cd08 Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context 1 年間 前
MultiplayerSystemComponent.h 9915a9c234 Multi-threading updates from server to clients (#14013) 1 年間 前
MultiplayerToolsSystemComponent.cpp 50f094c51e Fixing warnings caused by system components not added to serialize context 3 年 前
MultiplayerToolsSystemComponent.h 89f4ebb298 Refactored away circular dependencies in Multiplayer gem. 3 年 前
MultiplayerTypes.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 年 前