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AutoGen
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2f9c426429
Fixes an issue on network transform where an entity out of view could receive a transform update from the server, but due to being out of view never push that updated transform into the entities transform component, thereby remaining frozen out of view on the client. Also fixes a nullptr crash seen in physics colliders during level teardown.
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1 year ago |
Components
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8e9b82d985
An option to skip version check for a component (#16601)
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1 year ago |
ConnectionData
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74b36b0450
Add OnPlayerLeave and related updates to IMultiplayerSpawner
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3 years ago |
Debug
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93c4b7af94
Fix clang-17 compilation errors in profile config (#17273)
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1 year ago |
Editor
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daac087e53
feat: remove EditorContextMenuBus supersede by ActionManagerInterface
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10 months ago |
EntityDomains
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8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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3 years ago |
NetworkEntity
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3055a606d5
Multiplayer: Send updated properties in delete messages (#16013)
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1 year ago |
NetworkInput
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1eaf092e84
More bug fixes and updates for type validation during serialization
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2 years ago |
NetworkTime
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20ec41cd08
Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context
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1 year ago |
Pipeline
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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2 years ago |
ReplicationWindows
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6ed83a3a63
Fix Multiplayer unit test segfault
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2 years ago |
Session
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74a876ae3b
Move multiplayer session interface out of AzFramework library (#7338)
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3 years ago |
MultiplayerGem.cpp
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324c0317e9
O3DE engine Gem rename support (#17059)
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1 year ago |
MultiplayerGem.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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2 years ago |
MultiplayerStatSystemComponent.cpp
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b34908f0ca
Event logger script support: Behavior Context reflection (#13596)
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2 years ago |
MultiplayerStatSystemComponent.h
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0acad6f38b
Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321)
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2 years ago |
MultiplayerStats.cpp
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6d321b781e
Adds application frametime to multiplayer metrics (#13072)
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2 years ago |
MultiplayerSystemComponent.cpp
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20ec41cd08
Expose INetworkTimeRequestBus' IsTimeRewound, GetHostFrameId and GetUnalteredHostFrameId to behavior context
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1 year ago |
MultiplayerSystemComponent.h
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9915a9c234
Multi-threading updates from server to clients (#14013)
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1 year ago |
MultiplayerToolsSystemComponent.cpp
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50f094c51e
Fixing warnings caused by system components not added to serialize context
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3 years ago |
MultiplayerToolsSystemComponent.h
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89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
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3 years ago |
MultiplayerTypes.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 years ago |