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ACES
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1adecfa320
Refactor ResourceView and rename Build*View to Get*View (#18725)
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2 月之前 |
AuxGeom
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
Builders
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324c0317e9
O3DE engine Gem rename support (#17059)
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1 年之前 |
Checkerboard
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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2 年之前 |
ColorGrading
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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2 年之前 |
CoreLights
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89468bf96b
added IsEqual() to the render attachment descriptor to optionally ignore (#18860)
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1 月之前 |
CubeMapCapture
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d35beab60d
Fixed crash when doing Cubemap Captures.
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4 天之前 |
Debug
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08d81da078
Remove OnRenderPipelineChanged override from RayTracingDebugFeatureProcessor (#18798)
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2 月之前 |
Decals
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
DisplayMapper
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
ImGui
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342ad7f6a6
Moves ImGuiPass into the public API section (#18912)
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3 周之前 |
ImageBasedLights
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b50f679acc
Expose more functions to feature processor interfaces (#18462)
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6 月之前 |
LightingChannel
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6a07a5b762
Fix LightingChannelFlags in LightingChannelConfiguration (#18959)
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1 周之前 |
LookupTable
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
Material
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6b8c39e976
Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer
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1 月之前 |
Math
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 年之前 |
Mesh
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124e569c84
Merge pull request #18969 from galibzon/DrawPacket_GetDrawSrg_Improvement
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1 周之前 |
MorphTargets
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904fa67f54
Make it possible to have a morph target and skinning pass per device
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1 月之前 |
OcclusionCullingPlane
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54dcdb726f
Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places
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1 年之前 |
Platform
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5946f2e724
Misc mac fixes that didnt make the cut for the stab branch. (#15855)
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2 年之前 |
PostProcess
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62c1642da8
DeferredFog: Don't reload the noise texture every frame (#18726)
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3 月之前 |
PostProcessing
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c382e53862
Fixes for the mobile pipeline using subpass (#18434)
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7 月之前 |
RayTracing
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45437bc647
Fix crash on startup issue for 25050 (#18995) (#18997)
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2 天之前 |
ReflectionProbe
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
ReflectionScreenSpace
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c6c7f88578
Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588)
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1 年之前 |
ScreenSpace
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62c1642da8
DeferredFog: Don't reload the noise texture every frame (#18726)
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3 月之前 |
Shadows
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0d6c09053c
GeometryView: separated instance count and instance offset from DrawArguments so that instance count can be controlled independently of GeometryView
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9 月之前 |
Silhouette
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c382e53862
Fixes for the mobile pipeline using subpass (#18434)
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7 月之前 |
SkinnedMesh
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904fa67f54
Make it possible to have a morph target and skinning pass per device
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1 月之前 |
SkyAtmosphere
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159bf3c29f
Fix sky atmosphere for multiple pipelines (#18476)
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6 月之前 |
SkyBox
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
SpecularReflections
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6a15d888ab
Move RayTracingPass and RayTracingFeatureProcessor to Atom_Feature_Common.Public target
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7 月之前 |
SplashScreen
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8ecf44c498
Only enable splash screen in game
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2 年之前 |
TransformService
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
Utils
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
CommonModule.cpp
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324c0317e9
O3DE engine Gem rename support (#17059)
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1 年之前 |
CommonSystemComponent.cpp
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342ad7f6a6
Moves ImGuiPass into the public API section (#18912)
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3 周之前 |
CommonSystemComponent.h
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74f0cb5b98
Removes LuxCore (#6491)
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3 年之前 |
EditorCommonSystemComponent.cpp
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
EditorCommonSystemComponent.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 年之前 |
FrameCaptureSystemComponent.cpp
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65a466881e
Move wrongly categorized files in Atom_Feature_Common to correct public/private target
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7 月之前 |
FrameCaptureSystemComponent.h
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6bccfaaa8f
Change screenshot API (#14444)
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2 年之前 |
ProfilingCaptureSystemComponent.cpp
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6f6d8fc78c
update ProfilingCaptureSystemComponent behavior context scope flag to Common instead of Automated
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3 年之前 |
ProfilingCaptureSystemComponent.h
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fe8dac7989
ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739)
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3 年之前 |