galibzon 124e569c84 Merge pull request #18969 from galibzon/DrawPacket_GetDrawSrg_Improvement 1 týždeň pred
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ACES 1adecfa320 Refactor ResourceView and rename Build*View to Get*View (#18725) 2 mesiacov pred
AuxGeom 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
Builders 324c0317e9 O3DE engine Gem rename support (#17059) 1 rok pred
Checkerboard 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 2 rokov pred
ColorGrading 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 2 rokov pred
CoreLights 89468bf96b added IsEqual() to the render attachment descriptor to optionally ignore (#18860) 1 mesiac pred
CubeMapCapture b1c5fd9c46 SRG-related resources. 1 rok pred
Debug 08d81da078 Remove OnRenderPipelineChanged override from RayTracingDebugFeatureProcessor (#18798) 2 mesiacov pred
Decals 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
DisplayMapper 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
ImGui 342ad7f6a6 Moves ImGuiPass into the public API section (#18912) 3 týždňov pred
ImageBasedLights b50f679acc Expose more functions to feature processor interfaces (#18462) 6 mesiacov pred
LightingChannel 6a07a5b762 Fix LightingChannelFlags in LightingChannelConfiguration (#18959) 1 týždeň pred
LookupTable 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
Material 6b8c39e976 Add MaterialShaderParameter as a layer betwen MaterialProperties and Srg-Values to place Material Parameters in a Structured Buffer 1 mesiac pred
Math 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 rokov pred
Mesh 124e569c84 Merge pull request #18969 from galibzon/DrawPacket_GetDrawSrg_Improvement 1 týždeň pred
MorphTargets 904fa67f54 Make it possible to have a morph target and skinning pass per device 1 mesiac pred
OcclusionCullingPlane 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places 1 rok pred
Platform 5946f2e724 Misc mac fixes that didnt make the cut for the stab branch. (#15855) 2 rokov pred
PostProcess 62c1642da8 DeferredFog: Don't reload the noise texture every frame (#18726) 2 mesiacov pred
PostProcessing c382e53862 Fixes for the mobile pipeline using subpass (#18434) 7 mesiacov pred
RayTracing 9abaead761 Fix compilation errors when disabling USE_BINDLESS_SRG macro in RayTracingFeatureProcessor (#18956) 1 týždeň pred
ReflectionProbe 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
ReflectionScreenSpace c6c7f88578 Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588) 1 rok pred
ScreenSpace 62c1642da8 DeferredFog: Don't reload the noise texture every frame (#18726) 2 mesiacov pred
Shadows 0d6c09053c GeometryView: separated instance count and instance offset from DrawArguments so that instance count can be controlled independently of GeometryView 9 mesiacov pred
Silhouette c382e53862 Fixes for the mobile pipeline using subpass (#18434) 7 mesiacov pred
SkinnedMesh 904fa67f54 Make it possible to have a morph target and skinning pass per device 1 mesiac pred
SkyAtmosphere 159bf3c29f Fix sky atmosphere for multiple pipelines (#18476) 6 mesiacov pred
SkyBox 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
SpecularReflections 6a15d888ab Move RayTracingPass and RayTracingFeatureProcessor to Atom_Feature_Common.Public target 7 mesiacov pred
SplashScreen 8ecf44c498 Only enable splash screen in game 2 rokov pred
TransformService 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
Utils 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
CommonModule.cpp 324c0317e9 O3DE engine Gem rename support (#17059) 1 rok pred
CommonSystemComponent.cpp 342ad7f6a6 Moves ImGuiPass into the public API section (#18912) 3 týždňov pred
CommonSystemComponent.h 74f0cb5b98 Removes LuxCore (#6491) 3 rokov pred
EditorCommonSystemComponent.cpp 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
EditorCommonSystemComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 rokov pred
FrameCaptureSystemComponent.cpp 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 7 mesiacov pred
FrameCaptureSystemComponent.h 6bccfaaa8f Change screenshot API (#14444) 2 rokov pred
ProfilingCaptureSystemComponent.cpp 6f6d8fc78c update ProfilingCaptureSystemComponent behavior context scope flag to Common instead of Automated 3 rokov pred
ProfilingCaptureSystemComponent.h fe8dac7989 ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) 3 rokov pred