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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <SkinnedMesh/SkinnedMeshShaderOptionsCache.h>
- #include <Atom/RPI.Public/Pass/ComputePass.h>
- #include <Atom/RHI.Reflect/Base.h>
- namespace AZ
- {
- namespace Render
- {
- class SkinnedMeshFeatureProcessor;
- //! The skinned mesh compute pass submits dispatch items for skinning. The dispatch items are cleared every frame, so it needs to be re-populated.
- class SkinnedMeshComputePass
- : public RPI::ComputePass
- {
- AZ_RPI_PASS(SkinnedMeshComputePass);
- public:
- AZ_RTTI(AZ::Render::SkinnedMeshComputePass, "{CE046FFC-B870-40EE-872A-DB0958B97CC3}", RPI::ComputePass);
- AZ_CLASS_ALLOCATOR(SkinnedMeshComputePass, SystemAllocator);
- SkinnedMeshComputePass(const RPI::PassDescriptor& descriptor);
- static RPI::Ptr<SkinnedMeshComputePass> Create(const RPI::PassDescriptor& descriptor);
- Data::Instance<RPI::Shader> GetShader() const;
- private:
- void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
- void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
- // ShaderReloadNotificationBus::Handler overrides...
- void OnShaderReinitialized(const RPI::Shader& shader) override;
- void OnShaderVariantReinitialized(const RPI::ShaderVariant& shaderVariant) override;
- SkinnedMeshFeatureProcessor* GetSkinnedMeshFeatureProcessor();
- };
- }
- }
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