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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Interface/Interface.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/std/smart_ptr/make_shared.h>
- #include <AzNetworking/Framework/INetworking.h>
- #include "MultiplayerCompressionSystemComponent.h"
- #include "LZ4Compressor.h"
- #include "MultiplayerCompressionFactory.h"
- namespace MultiplayerCompression
- {
- void MultiplayerCompressionSystemComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<MultiplayerCompressionSystemComponent, AZ::Component>()
- ->Version(0)
- ;
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class<MultiplayerCompressionSystemComponent>("MultiplayerCompression", "Provides packet compression via an open source library for the Multiplayer Gem")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- }
- void MultiplayerCompressionSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("MultiplayerCompressionService"));
- }
- void MultiplayerCompressionSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC_CE("MultiplayerCompressionService"));
- }
- void MultiplayerCompressionSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- required.push_back(AZ_CRC_CE("NetworkingService")); // Required for getting AzNetworking::INetworking interface
- }
- void MultiplayerCompressionSystemComponent::Activate()
- {
- // The registering class is responsible for managing the lifetime of the factory.
- // We'll save the factory name required for unregistering later, but not manage the pointer ourselves.
- auto* compressionFactory = new MultiplayerCompressionFactory();
- m_multiplayerCompressionFactoryName = compressionFactory->GetFactoryName();
- AZ::Interface<AzNetworking::INetworking>::Get()->RegisterCompressorFactory(compressionFactory);
- }
- void MultiplayerCompressionSystemComponent::Deactivate()
- {
- AZ::Interface<AzNetworking::INetworking>::Get()->UnregisterCompressorFactory(m_multiplayerCompressionFactoryName);
- }
- }
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