MultiplayerCompressionSystemComponent.cpp 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Interface/Interface.h>
  9. #include <AzCore/Serialization/SerializeContext.h>
  10. #include <AzCore/Serialization/EditContext.h>
  11. #include <AzCore/std/smart_ptr/make_shared.h>
  12. #include <AzNetworking/Framework/INetworking.h>
  13. #include "MultiplayerCompressionSystemComponent.h"
  14. #include "LZ4Compressor.h"
  15. #include "MultiplayerCompressionFactory.h"
  16. namespace MultiplayerCompression
  17. {
  18. void MultiplayerCompressionSystemComponent::Reflect(AZ::ReflectContext* context)
  19. {
  20. if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
  21. {
  22. serialize->Class<MultiplayerCompressionSystemComponent, AZ::Component>()
  23. ->Version(0)
  24. ;
  25. if (AZ::EditContext* ec = serialize->GetEditContext())
  26. {
  27. ec->Class<MultiplayerCompressionSystemComponent>("MultiplayerCompression", "Provides packet compression via an open source library for the Multiplayer Gem")
  28. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  29. ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
  30. ;
  31. }
  32. }
  33. }
  34. void MultiplayerCompressionSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
  35. {
  36. provided.push_back(AZ_CRC_CE("MultiplayerCompressionService"));
  37. }
  38. void MultiplayerCompressionSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
  39. {
  40. incompatible.push_back(AZ_CRC_CE("MultiplayerCompressionService"));
  41. }
  42. void MultiplayerCompressionSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
  43. {
  44. required.push_back(AZ_CRC_CE("NetworkingService")); // Required for getting AzNetworking::INetworking interface
  45. }
  46. void MultiplayerCompressionSystemComponent::Activate()
  47. {
  48. // The registering class is responsible for managing the lifetime of the factory.
  49. // We'll save the factory name required for unregistering later, but not manage the pointer ourselves.
  50. auto* compressionFactory = new MultiplayerCompressionFactory();
  51. m_multiplayerCompressionFactoryName = compressionFactory->GetFactoryName();
  52. AZ::Interface<AzNetworking::INetworking>::Get()->RegisterCompressorFactory(compressionFactory);
  53. }
  54. void MultiplayerCompressionSystemComponent::Deactivate()
  55. {
  56. AZ::Interface<AzNetworking::INetworking>::Get()->UnregisterCompressorFactory(m_multiplayerCompressionFactoryName);
  57. }
  58. }