BoxShape.cpp 15 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "BoxShape.h"
  9. #include <AzCore/Math/Color.h>
  10. #include <AzCore/Math/IntersectSegment.h>
  11. #include <AzCore/Math/Transform.h>
  12. #include <AzCore/Math/Matrix3x3.h>
  13. #include <AzCore/Math/Random.h>
  14. #include <AzCore/Math/Sfmt.h>
  15. #include <AzCore/Serialization/EditContext.h>
  16. #include <AzCore/Serialization/SerializeContext.h>
  17. #include <AzCore/std/algorithm.h>
  18. #include <AzCore/std/containers/array.h>
  19. #include <AzFramework/Entity/EntityDebugDisplayBus.h>
  20. #include <Shape/ShapeDisplay.h>
  21. #include <random>
  22. namespace LmbrCentral
  23. {
  24. BoxShape::BoxShape()
  25. : m_nonUniformScaleChangedHandler([this](const AZ::Vector3& scale) {this->OnNonUniformScaleChanged(scale); })
  26. {
  27. }
  28. void BoxShape::Reflect(AZ::ReflectContext* context)
  29. {
  30. BoxShapeConfig::Reflect(context);
  31. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  32. {
  33. serializeContext->Class<BoxShape>()
  34. ->Version(1)
  35. ->Field("Configuration", &BoxShape::m_boxShapeConfig)
  36. ;
  37. if (AZ::EditContext* editContext = serializeContext->GetEditContext())
  38. {
  39. editContext->Class<BoxShape>("Box Shape", "Box shape configuration parameters")
  40. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  41. ->DataElement(AZ::Edit::UIHandlers::Default, &BoxShape::m_boxShapeConfig, "Box Configuration", "Box shape configuration")
  42. ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
  43. ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
  44. ;
  45. }
  46. }
  47. }
  48. void BoxShape::Activate(AZ::EntityId entityId)
  49. {
  50. m_entityId = entityId;
  51. m_currentTransform = AZ::Transform::CreateIdentity();
  52. AZ::TransformBus::EventResult(m_currentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
  53. m_currentNonUniformScale = AZ::Vector3::CreateOne();
  54. AZ::NonUniformScaleRequestBus::EventResult(m_currentNonUniformScale, m_entityId, &AZ::NonUniformScaleRequests::GetScale);
  55. m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
  56. AZ::TransformNotificationBus::Handler::BusConnect(m_entityId);
  57. ShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
  58. BoxShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
  59. AZ::NonUniformScaleRequestBus::Event(m_entityId, &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent,
  60. m_nonUniformScaleChangedHandler);
  61. }
  62. void BoxShape::Deactivate()
  63. {
  64. m_nonUniformScaleChangedHandler.Disconnect();
  65. BoxShapeComponentRequestsBus::Handler::BusDisconnect();
  66. ShapeComponentRequestsBus::Handler::BusDisconnect();
  67. AZ::TransformNotificationBus::Handler::BusDisconnect();
  68. }
  69. void BoxShape::InvalidateCache(InvalidateShapeCacheReason reason)
  70. {
  71. {
  72. AZStd::unique_lock lock(m_mutex);
  73. m_intersectionDataCache.InvalidateCache(reason);
  74. }
  75. }
  76. void BoxShape::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
  77. {
  78. bool shapeChanged = false;
  79. {
  80. AZStd::unique_lock lock(m_mutex);
  81. if (m_currentTransform != world)
  82. {
  83. m_currentTransform = world;
  84. m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::TransformChange);
  85. shapeChanged = true;
  86. }
  87. }
  88. if (shapeChanged)
  89. {
  90. ShapeComponentNotificationsBus::Event(
  91. m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
  92. ShapeComponentNotifications::ShapeChangeReasons::TransformChanged);
  93. }
  94. }
  95. void BoxShape::OnNonUniformScaleChanged(const AZ::Vector3& scale)
  96. {
  97. {
  98. AZStd::unique_lock lock(m_mutex);
  99. m_currentNonUniformScale = scale;
  100. m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
  101. }
  102. ShapeComponentNotificationsBus::Event(
  103. m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
  104. ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
  105. }
  106. void BoxShape::SetBoxDimensions(const AZ::Vector3& dimensions)
  107. {
  108. {
  109. AZStd::unique_lock lock(m_mutex);
  110. m_boxShapeConfig.m_dimensions = dimensions;
  111. m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
  112. }
  113. ShapeComponentNotificationsBus::Event(
  114. m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
  115. ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
  116. }
  117. bool BoxShape::IsTypeAxisAligned() const
  118. {
  119. return false;
  120. }
  121. AZ::Aabb BoxShape::GetEncompassingAabb() const
  122. {
  123. AZStd::shared_lock lock(m_mutex);
  124. m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, &m_mutex, m_currentNonUniformScale);
  125. return m_intersectionDataCache.m_aabb;
  126. }
  127. void BoxShape::GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds) const
  128. {
  129. const AZ::Vector3 extent(m_boxShapeConfig.m_dimensions * m_currentNonUniformScale * 0.5f);
  130. const AZ::Vector3 scaledOffset(m_boxShapeConfig.m_translationOffset * m_currentNonUniformScale);
  131. bounds = AZ::Aabb::CreateFromMinMax(scaledOffset - extent, scaledOffset + extent);
  132. transform = m_currentTransform;
  133. }
  134. bool BoxShape::IsPointInside(const AZ::Vector3& point) const
  135. {
  136. AZStd::shared_lock lock(m_mutex);
  137. m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, &m_mutex, m_currentNonUniformScale);
  138. if (m_intersectionDataCache.m_axisAligned)
  139. {
  140. return m_intersectionDataCache.m_aabb.Contains(point);
  141. }
  142. return m_intersectionDataCache.m_obb.Contains(point);
  143. }
  144. float BoxShape::DistanceSquaredFromPoint(const AZ::Vector3& point) const
  145. {
  146. AZStd::shared_lock lock(m_mutex);
  147. m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, &m_mutex, m_currentNonUniformScale);
  148. if (m_intersectionDataCache.m_axisAligned)
  149. {
  150. return m_intersectionDataCache.m_aabb.GetDistanceSq(point);
  151. }
  152. return m_intersectionDataCache.m_obb.GetDistanceSq(point);
  153. }
  154. bool BoxShape::IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) const
  155. {
  156. AZStd::shared_lock lock(m_mutex);
  157. m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, &m_mutex, m_currentNonUniformScale);
  158. if (m_intersectionDataCache.m_axisAligned)
  159. {
  160. const float rayLength = 1000.0f;
  161. AZ::Vector3 scaledDir = dir * rayLength;
  162. AZ::Vector3 startNormal;
  163. float end;
  164. float t;
  165. const bool intersection = AZ::Intersect::IntersectRayAABB(
  166. src, scaledDir, scaledDir.GetReciprocal(),
  167. m_intersectionDataCache.m_aabb, t, end, startNormal) > 0;
  168. distance = rayLength * t;
  169. return intersection;
  170. }
  171. const bool intersection = AZ::Intersect::IntersectRayObb(src, dir, m_intersectionDataCache.m_obb, distance);
  172. return intersection;
  173. }
  174. AZ::Vector3 BoxShape::GenerateRandomPointInside(AZ::RandomDistributionType randomDistribution) const
  175. {
  176. AZStd::shared_lock lock(m_mutex);
  177. m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, &m_mutex, m_currentNonUniformScale);
  178. float x = 0;
  179. float y = 0;
  180. float z = 0;
  181. // Points should be generated just inside the shape boundary
  182. constexpr float insideMargin = 0.999f;
  183. AZ::Vector3 boxMin = m_intersectionDataCache.m_scaledDimensions * -0.5f * insideMargin;
  184. AZ::Vector3 boxMax = m_intersectionDataCache.m_scaledDimensions * 0.5f * insideMargin;
  185. // As std:normal_distribution requires a std:random_engine to be passed in, create one using a random seed
  186. // that is guaranteed to be properly random each time it is called
  187. time_t seedVal;
  188. seedVal = AZ::Sfmt::GetInstance().Rand64();
  189. std::default_random_engine generator;
  190. generator.seed(static_cast<unsigned int>(seedVal));
  191. switch(randomDistribution)
  192. {
  193. case AZ::RandomDistributionType::Normal:
  194. {
  195. const float mean = 0.0f; //Mean will always be 0
  196. //stdDev will be the sqrt of the max value (which is the total variation)
  197. float stdDev = sqrtf(boxMax.GetX());
  198. std::normal_distribution<float> normalDist =
  199. std::normal_distribution<float>(mean, stdDev);
  200. x = normalDist(generator);
  201. //Normal distributions can sometimes produce values outside of our desired range
  202. //We just need to clamp
  203. x = AZStd::clamp<float>(x, boxMin.GetX(), boxMax.GetX());
  204. stdDev = sqrtf(boxMax.GetY());
  205. normalDist = std::normal_distribution<float>(mean, stdDev);
  206. y = normalDist(generator);
  207. y = AZStd::clamp<float>(y, boxMin.GetY(), boxMax.GetY());
  208. stdDev = sqrtf(boxMax.GetZ());
  209. normalDist = std::normal_distribution<float>(mean, stdDev);
  210. z = normalDist(generator);
  211. z = AZStd::clamp<float>(z, boxMin.GetZ(), boxMax.GetZ());
  212. }
  213. break;
  214. case AZ::RandomDistributionType::UniformReal:
  215. {
  216. std::uniform_real_distribution<float> uniformRealDist =
  217. std::uniform_real_distribution<float>(boxMin.GetX(), boxMax.GetX());
  218. x = uniformRealDist(generator);
  219. uniformRealDist = std::uniform_real_distribution<float>(boxMin.GetY(), boxMax.GetY());
  220. y = uniformRealDist(generator);
  221. uniformRealDist = std::uniform_real_distribution<float>(boxMin.GetZ(), boxMax.GetZ());
  222. z = uniformRealDist(generator);
  223. }
  224. break;
  225. default:
  226. AZ_Warning("BoxShape", false, "Unsupported random distribution type. Returning default vector (0,0,0)");
  227. break;
  228. }
  229. // transform to world space
  230. AZ::Transform worldTransformWithoutScale = m_currentTransform;
  231. const float entityScale = worldTransformWithoutScale.ExtractUniformScale();
  232. const AZ::Vector3 scaledTranslationOffset = entityScale * m_currentNonUniformScale * m_boxShapeConfig.m_translationOffset;
  233. return worldTransformWithoutScale.TransformPoint(AZ::Vector3(x, y, z) + scaledTranslationOffset);
  234. }
  235. AZ::Vector3 BoxShape::GetTranslationOffset() const
  236. {
  237. return m_boxShapeConfig.m_translationOffset;
  238. }
  239. void BoxShape::SetTranslationOffset(const AZ::Vector3& translationOffset)
  240. {
  241. bool shapeChanged = false;
  242. {
  243. AZStd::unique_lock lock(m_mutex);
  244. if (!m_boxShapeConfig.m_translationOffset.IsClose(translationOffset))
  245. {
  246. m_boxShapeConfig.m_translationOffset = translationOffset;
  247. m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
  248. shapeChanged = true;
  249. }
  250. }
  251. if (shapeChanged)
  252. {
  253. ShapeComponentNotificationsBus::Event(
  254. m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
  255. ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
  256. }
  257. }
  258. void BoxShape::BoxIntersectionDataCache::UpdateIntersectionParamsImpl(
  259. const AZ::Transform& currentTransform, const BoxShapeConfig& configuration, const AZ::Vector3& currentNonUniformScale)
  260. {
  261. AZ::Transform worldFromLocalNormalized = currentTransform;
  262. const float entityScale = worldFromLocalNormalized.ExtractUniformScale();
  263. const AZ::Vector3 scaledTranslationOffset = entityScale * currentNonUniformScale * configuration.m_translationOffset;
  264. m_currentPosition = worldFromLocalNormalized.TransformPoint(scaledTranslationOffset);
  265. m_scaledDimensions = configuration.m_dimensions * currentNonUniformScale * entityScale;
  266. AZ::Quaternion worldFromLocalQuaternion = worldFromLocalNormalized.GetRotation();
  267. if (worldFromLocalQuaternion.IsClose(AZ::Quaternion::CreateIdentity()))
  268. {
  269. AZ::Vector3 boxMin = m_scaledDimensions * -0.5f + scaledTranslationOffset;
  270. boxMin = worldFromLocalNormalized.TransformPoint(boxMin);
  271. AZ::Vector3 boxMax = m_scaledDimensions * 0.5f + scaledTranslationOffset;
  272. boxMax = worldFromLocalNormalized.TransformPoint(boxMax);
  273. m_aabb = AZ::Aabb::CreateFromMinMax(boxMin, boxMax);
  274. m_obb = AZ::Obb::CreateFromAabb(m_aabb);
  275. m_axisAligned = true;
  276. }
  277. else
  278. {
  279. const AZ::Vector3 halfLengthVector = m_scaledDimensions * 0.5f;
  280. m_obb = AZ::Obb::CreateFromPositionRotationAndHalfLengths(
  281. m_currentPosition,
  282. worldFromLocalNormalized.GetRotation(),
  283. halfLengthVector);
  284. m_aabb = AZ::Aabb::CreateFromObb(m_obb);
  285. m_axisAligned = false;
  286. }
  287. }
  288. void DrawBoxShape(
  289. const ShapeDrawParams& shapeDrawParams, const BoxShapeConfig& boxShapeConfig,
  290. AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Vector3& nonUniformScale)
  291. {
  292. const AZ::Vector3 boxMin = nonUniformScale * (boxShapeConfig.m_dimensions * -0.5f + boxShapeConfig.m_translationOffset);
  293. const AZ::Vector3 boxMax = nonUniformScale * (boxShapeConfig.m_dimensions * 0.5f + boxShapeConfig.m_translationOffset);
  294. if (shapeDrawParams.m_filled)
  295. {
  296. auto state = debugDisplay.GetState();
  297. debugDisplay.SetColor(shapeDrawParams.m_shapeColor.GetAsVector4());
  298. debugDisplay.DepthWriteOff();
  299. debugDisplay.DrawSolidBox(boxMin, boxMax);
  300. debugDisplay.SetState(state);
  301. }
  302. debugDisplay.SetColor(shapeDrawParams.m_wireColor.GetAsVector4());
  303. debugDisplay.DrawWireBox(boxMin, boxMax);
  304. }
  305. } // namespace LmbrCentral