Junbo Liang fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 anni fa
..
AreaBlenderComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
AreaLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
AudioObstructionType_Ignore.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
AudioObstructionType_MultiRay.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
AudioObstructionType_SingleRay.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
AudioPreloadComponentLoadType_Auto.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
AudioPreloadComponentLoadType_Manual.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
AxisAlignedBoxShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_AlphaDest.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_AlphaDestInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_AlphaSource.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_AlphaSource1.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_AlphaSource1Inverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_AlphaSourceInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_AlphaSourceSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_ColorDest.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_ColorDestInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_ColorSource.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_ColorSource1.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_ColorSource1Inverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_ColorSourceInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_Factor.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_FactorInverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_One.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendFactor_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendOp_Add.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendOp_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendOp_Maximum.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendOp_Minimum.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendOp_Subtract.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlendOp_SubtractReverse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BlockerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BloomComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
BoxShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
CUBE.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
CYLINDER.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
CapsuleShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ConstantGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
CullMode_Back.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
CullMode_Front.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
CullMode_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
CullMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
CylinderShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DecalComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DefaultLodOverride.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DefaultLodType.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DefaultMaterialAssignment.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DefaultMaterialAssignmentId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DefaultMaterialAssignmentMap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DefaultPhysicsSceneId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DefaultPhysicsSceneName.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DeferredFogComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DepthOfFieldComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DepthWriteMask_All.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DepthWriteMask_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DepthWriteMask_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DescriptorListCombinerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DescriptorListComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DescriptorWeightSelectorComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DiffuseGlobalIlluminationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DiffuseProbeGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DirectionalLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DiskShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplayMapperComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplaySettings_HideHelpers.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplaySettings_HideLinks.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplaySettings_HideTracks.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplaySettings_NoCollision.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplaySettings_NoLabels.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplaySettings_Physics.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplaySettings_SerializableFlagsMask.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DisplaySettings_ShowDimensionFigures.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DistanceBetweenFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DistributionFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
DitherGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorAreaLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorBloomComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorDecalComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorDeferredFogComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorDepthOfFieldComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorDiffuseGlobalIlluminationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorDiffuseProbeGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorDirectionalLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorDisplayMapperComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorEntityReferenceComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorEntityStartStatus_EditorOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorEntityStartStatus_StartActive.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorEntityStartStatus_StartInactive.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorExposureControlComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorGradientWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorGridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorHDRiSkyboxComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorHairComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorImageBasedLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorLookModificationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorMaterialComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorMeshComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorNonUniformScaleComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorOcclusionCullingPlaneComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorPhysicalSkyComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorPhysicsSceneId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorPhysicsSceneName.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorPostFxLayerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorPrefabComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorRadiusWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorReflectionProbeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorShapeWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorSsaoComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EditorTransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
EntityReferenceComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ExposureControlComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FastNoiseGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FillMode_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FillMode_Solid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FillMode_Wireframe.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FloatEpsilon.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FrameCaptureResult_FileWriteError.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FrameCaptureResult_InternalError.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FrameCaptureResult_InvalidArgument.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FrameCaptureResult_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FrameCaptureResult_Success.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
FrameCaptureResult_UnsupportedFormat.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
GradientSurfaceDataComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
GradientTransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
GradientWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
GridComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
HDRiSkyboxComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
HairComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ICOSAHEDRON.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ImageBasedLightComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ImageGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
InvalidComponentId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
InvalidParameterIndex.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
InvalidTemplateId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
InvertGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
JsonMergePatch.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
JsonPatch.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
LANDSCAPE_CANVAS_EDITOR_ID.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
LevelSettingsComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
LevelsGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
LightAttenuationRadiusMode_Automatic.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
LightAttenuationRadiusMode_Explicit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
LookModificationComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MaterialComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MaterialPropertyGroupVisibility_Enabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MaterialPropertyGroupVisibility_Hidden.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MaterialPropertyVisibility_Disabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MaterialPropertyVisibility_Enabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MaterialPropertyVisibility_Hidden.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MeshBlockerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MeshComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MixedGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MultiPositionBehaviorType_Blended.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MultiPositionBehaviorType_Separate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
MultiplayerAgentType_Client.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 anni fa
MultiplayerAgentType_ClientServer.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 anni fa
MultiplayerAgentType_DedicatedServer.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 anni fa
MultiplayerAgentType_Uninitialized.names fa1213139f Send the client disconnect signal on both of client and server (#10401) 2 anni fa
OcclusionCullingPlaneComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PerlinGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PhotometricUnit_Candela.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PhotometricUnit_Ev100_Illuminance.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PhotometricUnit_Ev100_Luminance.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PhotometricUnit_Lumen.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PhotometricUnit_Lux.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PhotometricUnit_Nit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PhotometricUnit_Unknown.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PhysicalSkyComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PositionModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PostFxLayerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
PosterizeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ProviderNameEnum_AWSCognitoIDP.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ProviderNameEnum_Google.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ProviderNameEnum_LoginWithAmazon.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ProviderNameEnum_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
QuadShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
RadiusWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
RandomGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ReferenceGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ReferenceShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ReflectionProbeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
RotationModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SPHERE.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ScaleModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowFilterMethod_ESM.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowFilterMethod_ESM_PCF.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowFilterMethod_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowFilterMethod_PCF.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowmapSize_1024.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowmapSize_2045.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowmapSize_256.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowmapSize_512.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShadowmapSize_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeAreaFalloffGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeChangeReasons_ShapeChanged.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeChangeReasons_TransformChanged.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeIntersectionFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeType_Box.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeType_Cylinder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeType_Heightfield.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeType_PhysicsAsset.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeType_Sphere.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ShapeWeightModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SlopeAlignmentModifierComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SmoothStepGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SpawnerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SphereShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SsaoComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_Decrement.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_DecrementSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_Increment.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_IncrementSaturate.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_Invert.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_Keep.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_Replace.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
StencilOp_Zero.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SurfaceAltitudeFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SurfaceAltitudeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SurfaceMaskDepthFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SurfaceMaskFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SurfaceMaskGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SurfaceSlopeFilterComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SurfaceSlopeGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigPlatform_Android.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigPlatform_InvalidPlatform.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigPlatform_Ios.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigPlatform_Mac.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigPlatform_OsxMetal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigPlatform_Pc.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigPlatform_Provo.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigSpec_Auto.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigSpec_High.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigSpec_Low.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigSpec_Medium.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemConfigSpec_VeryHigh.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
SystemEntityId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TETRAHEDRON.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
ThresholdGradientComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformMode_Rotation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformMode_Scale.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformMode_Translation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformPivot_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformPivot_Object.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformRefreshType_All.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformRefreshType_Orientation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TransformRefreshType_Translation.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
TubeShapeComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
UiLayoutCellUnspecifiedSize.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
VegetationSpawnerComponentTypeId.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eSSB_GotoEndTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eSSB_GotoStartTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eSSB_LeaveTime.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiAnimationEvent_Aborted.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiAnimationEvent_Started.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiAnimationEvent_Stopped.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiAnimationEvent_Updated.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiDragState_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiDragState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiDragState_Valid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiDropState_Invalid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiDropState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiDropState_Valid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiDynamicContentDBColorType_Free.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiDynamicContentDBColorType_Paid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiEmitShape_Circle.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiEmitShape_Point.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiEmitShape_Quad.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillCornerOrigin_BottomLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillCornerOrigin_BottomRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillCornerOrigin_TopLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillCornerOrigin_TopRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillEdgeOrigin_Bottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillEdgeOrigin_Left.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillEdgeOrigin_Right.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillEdgeOrigin_Top.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillType_Linear.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillType_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillType_Radial.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillType_RadialCorner.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFillType_RadialEdge.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFlipbookAnimationFramerateUnits_FPS.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFlipbookAnimationFramerateUnits_SecondsPerFrame.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFlipbookAnimationLoopType_Linear.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFlipbookAnimationLoopType_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiFlipbookAnimationLoopType_PingPong.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiHAlign_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiHAlign_Left.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiHAlign_Right.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiHorizontalOrder_LeftToRight.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiHorizontalOrder_RightToLeft.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageSequenceImageType_Fixed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageSequenceImageType_Stretched.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageSequenceImageType_StretchedToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageSequenceImageType_StretchedToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageType_Fixed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageType_Sliced.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageType_Stretched.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageType_StretchedToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageType_StretchedToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiImageType_Tiled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiInteractableState_Disabled.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiInteractableState_Hover.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiInteractableState_Normal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiInteractableState_Pressed.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiLayoutGridStartingDirection_HorizontalOrder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiLayoutGridStartingDirection_VerticalOrder.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiNavigationMode_Automatic.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiNavigationMode_Custom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiNavigationMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiParticleCoordinateType_Cartesian.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiParticleCoordinateType_Polar.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiParticleInitialDirectionType_RelativeToEmitAngle.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiParticleInitialDirectionType_RelativeToEmitterCenter.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScaleToDeviceMode_NonUniformScale.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScaleToDeviceMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScaleToDeviceMode_ScaleXOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScaleToDeviceMode_ScaleYOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScaleToDeviceMode_UniformScaleToFill.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScaleToDeviceMode_UniformScaleToFit.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScaleToDeviceMode_UniformScaleToFitX.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScaleToDeviceMode_UniformScaleToFitY.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScrollBoxScrollBarVisibility_AlwaysShow.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScrollBoxScrollBarVisibility_AutoHide.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScrollBoxScrollBarVisibility_AutoHideAndResizeViewport.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScrollBoxSnapMode_Children.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScrollBoxSnapMode_Grid.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScrollBoxSnapMode_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScrollerOrientation_Horizontal.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiScrollerOrientation_Vertical.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiSpriteType_RenderTarget.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiSpriteType_SpriteAsset.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTextOverflowMode_ClipText.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTextOverflowMode_Ellipsis.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTextOverflowMode_OverflowText.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTextShrinkToFit_None.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTextShrinkToFit_Uniform.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTextShrinkToFit_WidthOnly.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTextWrapTextSetting_NoWrap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTextWrapTextSetting_Wrap.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTooltipDisplayAutoPositionMode_OffsetFromElement.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTooltipDisplayAutoPositionMode_OffsetFromMouse.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTooltipDisplayTriggerMode_OnClick.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTooltipDisplayTriggerMode_OnHover.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiTooltipDisplayTriggerMode_OnPress.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiVAlign_Bottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiVAlign_Center.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiVAlign_Top.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiVerticalOrder_BottomToTop.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
eUiVerticalOrder_TopToBottom.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
g_ProfilerSystem.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa
g_SettingsRegistry.names d30ac7cfa6 Updated all names files to use 'base' instead of 'key' to avoid validation issues 3 anni fa