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ActorAssetFactory.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
ActorFactory.h
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733dc31518
Fixed emfx unit tests
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphAssetFactory.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphFactory.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphFactory.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hai 1 ano |
JackActor.cpp
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382ca192c8
Fix Node/Skeleton uint32->size_t
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%!s(int64=3) %!d(string=hai) anos |
JackActor.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
MeshFactory.cpp
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a733f0a4f8
EMotion FX: Remove Material and StandardMaterial(#10322)
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%!s(int64=2) %!d(string=hai) anos |
MeshFactory.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
MotionEvent.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
MotionEvent.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
MotionSetAssetFactory.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
SimpleActors.cpp
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224bd24a0c
EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717)
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hai 7 meses |
SimpleActors.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
TestActorAssets.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
TestActorAssets.h
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
TestMotionAssets.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
TestMotionAssets.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |