Tommy Walton
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cc98a910f5
Fix GHI-14319 : actor intialization deadlock (#14512)
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1 gadu atpakaļ |
Jackie9527
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fc6bcd15a7
bugfix: Changing "Expand by" doesn't take effect. (#14608)
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1 gadu atpakaļ |
Jackie9527
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eb89fd0522
fix memory leak from TrajectoryTracePath object.
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1 gadu atpakaļ |
Roman
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50fd16bde2
Improve the solid skeleton render (#13357)
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2 gadi atpakaļ |
greerdv
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f7ddfaedab
prioritize selected colour over hovered colour
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2 gadi atpakaļ |
greerdv
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0a71abb2ea
apply feedback from PR
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2 gadi atpakaļ |
greerdv
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95fff3af0b
highlight joints in the animation editor viewport when they are hovered over in the skeleton outliner
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2 gadi atpakaļ |
greerdv
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54cdce4a2d
add picking for line skeleton in animation editor viewport
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2 gadi atpakaļ |
Roman
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b4779c79d4
Add missing FPs for anim editor (#11108)
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2 gadi atpakaļ |
Roman
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966848d7d3
Fix the root motion extraction rotation problem (#10954)
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2 gadi atpakaļ |
greerdv
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d028278042
add warning color for invalid overlapping of ragdoll colliders
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2 gadi atpakaļ |
Roman
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270eea8fa8
Fix an issue that causes wireframe render incorrectly if the root node contain a non-zero transform. (#9473)
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2 gadi atpakaļ |
Roman
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3cb374b503
Port over the motion extraction render code. (#7989)
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2 gadi atpakaļ |
greerdv
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11aad5ef39
refactor ragdoll debug draw to make it easier to use in either animation editor or from a physics editor component
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2 gadi atpakaļ |
Benjamin Jillich
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d31200ee5c
EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
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2 gadi atpakaļ |
Benjamin Jillich
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bb93b2e498
EMotion FX: Minimized distance between wireframe and solid mesh rendering (#7713)
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2 gadi atpakaļ |
Benjamin Jillich
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c9432dc5e0
EMotion FX: Ported skeleton rendering to debug display and fixed depth testing for debug rendering (#7682)
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2 gadi atpakaļ |
Benjamin Jillich
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9a19ffc5b4
EMotion FX: Added debug rendering for colliders and ragdoll joint limits to the Atom debug draw class
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2 gadi atpakaļ |
Roman
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da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
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2 gadi atpakaļ |
Roman
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e2c4c0e5e3
Atom viewport render option bugfix (#7158)
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2 gadi atpakaļ |
Roman
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55fb63da48
Debug render aabb now include node, mesh and static aabb. (#6685)
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3 gadi atpakaļ |
Roman
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28f38ca009
Update the deformer in the atom debug draw (#6095)
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3 gadi atpakaļ |
Roman
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c59f973900
Add joint selection visual support (#5860)
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3 gadi atpakaļ |
Roman
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a3a4038aca
Added joint orientation rendering (#5821)
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3 gadi atpakaļ |
Roman
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e52cbd2bb3
Render joint names (#5685)
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3 gadi atpakaļ |
Roman
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9b6e2ed51d
render solid skeleton option (#5610)
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3 gadi atpakaļ |
Roman
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9a72dd7446
Bugfix - Render normal is incomplete when multiple mesh present. (#5605)
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3 gadi atpakaļ |
rhhong
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0c86198fd9
CR feedback; add ability to update the render in the preference window.
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3 gadi atpakaļ |
rhhong
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c79bf7a0c1
load render option in atom render plugin and use render actor settings in atom debug draw
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3 gadi atpakaļ |
rhhong
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43b572e22a
CR feedback. Use one color instead of a color array.
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3 gadi atpakaļ |