Commit Verlauf

Autor SHA1 Nachricht Datum
  Tommy Walton cc98a910f5 Fix GHI-14319 : actor intialization deadlock (#14512) vor 1 Jahr
  Jackie9527 fc6bcd15a7 bugfix: Changing "Expand by" doesn't take effect. (#14608) vor 1 Jahr
  Jackie9527 eb89fd0522 fix memory leak from TrajectoryTracePath object. vor 1 Jahr
  Roman 50fd16bde2 Improve the solid skeleton render (#13357) vor 2 Jahren
  greerdv f7ddfaedab prioritize selected colour over hovered colour vor 2 Jahren
  greerdv 0a71abb2ea apply feedback from PR vor 2 Jahren
  greerdv 95fff3af0b highlight joints in the animation editor viewport when they are hovered over in the skeleton outliner vor 2 Jahren
  greerdv 54cdce4a2d add picking for line skeleton in animation editor viewport vor 2 Jahren
  Roman b4779c79d4 Add missing FPs for anim editor (#11108) vor 2 Jahren
  Roman 966848d7d3 Fix the root motion extraction rotation problem (#10954) vor 2 Jahren
  greerdv d028278042 add warning color for invalid overlapping of ragdoll colliders vor 2 Jahren
  Roman 270eea8fa8 Fix an issue that causes wireframe render incorrectly if the root node contain a non-zero transform. (#9473) vor 2 Jahren
  Roman 3cb374b503 Port over the motion extraction render code. (#7989) vor 2 Jahren
  greerdv 11aad5ef39 refactor ragdoll debug draw to make it easier to use in either animation editor or from a physics editor component vor 2 Jahren
  Benjamin Jillich d31200ee5c EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747) vor 2 Jahren
  Benjamin Jillich bb93b2e498 EMotion FX: Minimized distance between wireframe and solid mesh rendering (#7713) vor 2 Jahren
  Benjamin Jillich c9432dc5e0 EMotion FX: Ported skeleton rendering to debug display and fixed depth testing for debug rendering (#7682) vor 2 Jahren
  Benjamin Jillich 9a19ffc5b4 EMotion FX: Added debug rendering for colliders and ragdoll joint limits to the Atom debug draw class vor 2 Jahren
  Roman da421b7056 Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) vor 2 Jahren
  Roman e2c4c0e5e3 Atom viewport render option bugfix (#7158) vor 3 Jahren
  Roman 55fb63da48 Debug render aabb now include node, mesh and static aabb. (#6685) vor 3 Jahren
  Roman 28f38ca009 Update the deformer in the atom debug draw (#6095) vor 3 Jahren
  Roman c59f973900 Add joint selection visual support (#5860) vor 3 Jahren
  Roman a3a4038aca Added joint orientation rendering (#5821) vor 3 Jahren
  Roman e52cbd2bb3 Render joint names (#5685) vor 3 Jahren
  Roman 9b6e2ed51d render solid skeleton option (#5610) vor 3 Jahren
  Roman 9a72dd7446 Bugfix - Render normal is incomplete when multiple mesh present. (#5605) vor 3 Jahren
  rhhong 0c86198fd9 CR feedback; add ability to update the render in the preference window. vor 3 Jahren
  rhhong c79bf7a0c1 load render option in atom render plugin and use render actor settings in atom debug draw vor 3 Jahren
  rhhong 43b572e22a CR feedback. Use one color instead of a color array. vor 3 Jahren