hybrid
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0a2330890a
Bump copyright to 2012
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12 anos atrás |
cutealien
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128f5a14e9
Replace asserts in tests with new macro assert_log.
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12 anos atrás |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 anos atrás |
hybrid
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bb44b62433
Add some closeDevice calls to reduce the open windows after tests have run.
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14 anos atrás |
hybrid
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0ca3ba3744
Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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15 anos atrás |
hybrid
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157cd67caf
Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
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15 anos atrás |
Rogerborg
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2c203d8401
https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678
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16 anos atrás |
Rogerborg
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a417170595
Have the collision response animator callback return the collision point, not the new position for the instant node. Thanks again to garritg for spotting this. Test updated (to test the proper expected result!)
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16 anos atrás |
Rogerborg
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0e147df2e0
Change recently added ICollisionCallback / ISceneNodeAnimatorCollisionResponse methods to use const & parameters and return values. Regression tested.
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16 anos atrás |
Rogerborg
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d021013af2
https://sourceforge.net/tracker2/?func=detail&aid=2498791&group_id=74339&atid=540678
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16 anos atrás |
Rogerborg
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96b28d9162
Actually SVN add the new unit test files for collisionResponseAnimator and sceneCollisionManager...
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16 anos atrás |