Commit History

作者 SHA1 備註 提交日期
  cutealien ede858d56f Make S3DVertex::getType a static instead of const function. Same for other vertex classes. 5 年之前
  cutealien b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 年之前
  cutealien 966712c571 Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports. 7 年之前
  cutealien de1bbfdc50 - Add support for different geometric primitivs to meshbuffers. 7 年之前
  cutealien 3ea43f605e Correct debug-name for CMeshBuffer. 9 年之前
  hybrid 0a2330890a Bump copyright to 2012 12 年之前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年之前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年之前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年之前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年之前
  hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer. 16 年之前
  hybrid fd61d6dd19 Removed some consts from POD type return values. 16 年之前
  lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy... 16 年之前
  hybrid 57485235b9 Added some vector operations which take just one scalar as argument. 16 年之前
  hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well. 16 年之前
  hybrid e80e76c763 Fixed line endings and a little bug in the if check. 16 年之前
  lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated. 16 年之前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年之前
  lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain 17 年之前
  hybrid 99aa627e76 Merged from 1.4 branch revisions 1174:1188 17 年之前
  lukeph 2ca8282e00 -- added VBO support -- 17 年之前
  hybrid 81ff2ebb72 Provide meshbuffer level access to vertex elements which always exist. 17 年之前
  hybrid 61a5af828e Some fixes for method signature unification and some other C++ fixes. 17 年之前
  irrlicht 7b734957d8 removed getVertexPitch() method 17 年之前
  hybrid 74f1e2e9e3 Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added. 17 年之前
  hybrid 60e4d62143 Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template. 17 年之前