コミット履歴

作者 SHA1 メッセージ 日付
  cutealien ede858d56f Make S3DVertex::getType a static instead of const function. Same for other vertex classes. 5 年 前
  cutealien b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 年 前
  cutealien 966712c571 Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports. 7 年 前
  cutealien de1bbfdc50 - Add support for different geometric primitivs to meshbuffers. 7 年 前
  cutealien 3ea43f605e Correct debug-name for CMeshBuffer. 9 年 前
  hybrid 0a2330890a Bump copyright to 2012 12 年 前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年 前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年 前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年 前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年 前
  hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer. 16 年 前
  hybrid fd61d6dd19 Removed some consts from POD type return values. 16 年 前
  lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy... 16 年 前
  hybrid 57485235b9 Added some vector operations which take just one scalar as argument. 16 年 前
  hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well. 16 年 前
  hybrid e80e76c763 Fixed line endings and a little bug in the if check. 16 年 前
  lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated. 16 年 前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年 前
  lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain 17 年 前
  hybrid 99aa627e76 Merged from 1.4 branch revisions 1174:1188 17 年 前
  lukeph 2ca8282e00 -- added VBO support -- 17 年 前
  hybrid 81ff2ebb72 Provide meshbuffer level access to vertex elements which always exist. 17 年 前
  hybrid 61a5af828e Some fixes for method signature unification and some other C++ fixes. 17 年 前
  irrlicht 7b734957d8 removed getVertexPitch() method 17 年 前
  hybrid 74f1e2e9e3 Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added. 17 年 前
  hybrid 60e4d62143 Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template. 17 年 前