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- player.headshot
- {
- sample player/headshot1.wav
- sample player/headshot2.wav
- sample player/headshot3.wav
- }
- player.headshotarmor
- {
- sample player/bhit_helmet-1.wav
- }
- player.hitarmor
- {
- sample player/bhit_kevlar-1.wav
- }
- Player.FallDamage
- {
- sample player/pl_pain2.wav
- sample player/pl_pain7.wav
- }
- Player.LightFall
- {
- sample player/pl_fallpain1.wav
- }
- Player.Death
- {
- sample player/die1.wav
- sample player/die2.wav
- sample player/die3.wav
- sample player/death6.wav
- }
- Player.GaspLight
- {
- sample misc/null.wav
- }
- Player.GaspHeavy
- {
- sample misc/null.wav
- }
- Player.WaterExit
- {
- sample player/pl_wade1.wav
- sample player/pl_wade3.wav
- }
- Player.WaterEnter
- {
- sample player/pl_wade2.wav
- sample player/pl_wade4.wav
- }
- Player.DenyWeaponSelection
- {
- follow
- omnidirectional
- attenuation none
- volume 0.5
- sample common/wpn_denyselect.wav
- }
- Player.WeaponSelected
- {
- follow
- omnidirectional
- attenuation none
- volume 0.5
- sample common/wpn_select.wav
- }
- Player.WeaponSelectionMoveSlot
- {
- follow
- omnidirectional
- attenuation none
- volume 0.5
- sample common/wpn_moveselect.wav
- }
- Player.WeaponSelectionOpen
- {
- follow
- omnidirectional
- attenuation none
- volume 0.5
- sample common/wpn_hudon.wav
- }
- Player.WeaponSelectionClose
- {
- follow
- omnidirectional
- attenuation none
- volume 0.5
- sample common/wpn_hudoff.wav
- }
- Player.FlashLightOn
- {
- follow
- volume 0.8
- sample items/flashlight1.wav
- }
- Player.FlashLightOff
- {
- follow
- volume 0.8
- sample items/flashlight1.wav
- }
- SprayCan.Paint
- {
- sample player/sprayer.wav
- }
- Player.Wade
- {
- sample player/pl_wade1.wav
- sample player/pl_wade2.wav
- sample player/pl_wade3.wav
- sample player/pl_wade4.wav
- }
- Player.Swim
- {
- sample player/pl_swim1.wav
- sample player/pl_swim2.wav
- sample player/pl_swim3.wav
- sample player/pl_swim4.wav
- }
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