KX_SoftBodyDeformer.h 2.6 KB

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  1. /*
  2. * ***** BEGIN GPL LICENSE BLOCK *****
  3. *
  4. * This program is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU General Public License
  6. * as published by the Free Software Foundation; either version 2
  7. * of the License, or (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software Foundation,
  16. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  17. *
  18. * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
  19. * All rights reserved.
  20. *
  21. * The Original Code is: all of this file.
  22. *
  23. * Contributor(s): none yet.
  24. *
  25. * ***** END GPL LICENSE BLOCK *****
  26. */
  27. /** \file KX_SoftBodyDeformer.h
  28. * \ingroup bgeconv
  29. */
  30. #ifndef __KX_SOFTBODYDEFORMER_H__
  31. #define __KX_SOFTBODYDEFORMER_H__
  32. #ifdef _MSC_VER
  33. # pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
  34. #endif
  35. #include "RAS_Deformer.h"
  36. #include "BL_DeformableGameObject.h"
  37. #include <vector>
  38. class KX_SoftBodyDeformer : public RAS_Deformer
  39. {
  40. class RAS_MeshObject* m_pMeshObject;
  41. class BL_DeformableGameObject* m_gameobj;
  42. public:
  43. KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,BL_DeformableGameObject* gameobj)
  44. :m_pMeshObject(pMeshObject),
  45. m_gameobj(gameobj)
  46. {
  47. //printf("KX_SoftBodyDeformer\n");
  48. };
  49. virtual ~KX_SoftBodyDeformer()
  50. {
  51. //printf("~KX_SoftBodyDeformer\n");
  52. };
  53. virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map);
  54. virtual bool Apply(class RAS_IPolyMaterial *polymat);
  55. virtual bool Update(void)
  56. {
  57. //printf("update\n");
  58. m_bDynamic = true;
  59. return true;//??
  60. }
  61. virtual bool UpdateBuckets(void)
  62. {
  63. // this is to update the mesh slots outside the rasterizer,
  64. // no need to do it for this deformer, it's done in any case in Apply()
  65. return false;
  66. }
  67. virtual RAS_Deformer *GetReplica()
  68. {
  69. KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this);
  70. deformer->ProcessReplica();
  71. return deformer;
  72. }
  73. virtual void ProcessReplica()
  74. {
  75. // we have two pointers to deal with but we cannot do it now, will be done in Relink
  76. m_bDynamic = false;
  77. }
  78. virtual bool SkipVertexTransform()
  79. {
  80. return true;
  81. }
  82. protected:
  83. //class RAS_MeshObject *m_pMesh;
  84. #ifdef WITH_CXX_GUARDEDALLOC
  85. MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_ShapeDeformer")
  86. #endif
  87. };
  88. #endif