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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file KX_SoftBodyDeformer.h
- * \ingroup bgeconv
- */
- #ifndef __KX_SOFTBODYDEFORMER_H__
- #define __KX_SOFTBODYDEFORMER_H__
- #ifdef _MSC_VER
- # pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
- #endif
- #include "RAS_Deformer.h"
- #include "BL_DeformableGameObject.h"
- #include <vector>
- class KX_SoftBodyDeformer : public RAS_Deformer
- {
- class RAS_MeshObject* m_pMeshObject;
- class BL_DeformableGameObject* m_gameobj;
- public:
- KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,BL_DeformableGameObject* gameobj)
- :m_pMeshObject(pMeshObject),
- m_gameobj(gameobj)
- {
- //printf("KX_SoftBodyDeformer\n");
- };
- virtual ~KX_SoftBodyDeformer()
- {
- //printf("~KX_SoftBodyDeformer\n");
- };
- virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map);
- virtual bool Apply(class RAS_IPolyMaterial *polymat);
- virtual bool Update(void)
- {
- //printf("update\n");
- m_bDynamic = true;
- return true;//??
- }
- virtual bool UpdateBuckets(void)
- {
- // this is to update the mesh slots outside the rasterizer,
- // no need to do it for this deformer, it's done in any case in Apply()
- return false;
- }
- virtual RAS_Deformer *GetReplica()
- {
- KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this);
- deformer->ProcessReplica();
- return deformer;
- }
- virtual void ProcessReplica()
- {
- // we have two pointers to deal with but we cannot do it now, will be done in Relink
- m_bDynamic = false;
- }
- virtual bool SkipVertexTransform()
- {
- return true;
- }
- protected:
- //class RAS_MeshObject *m_pMesh;
- #ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_ShapeDeformer")
- #endif
- };
- #endif
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