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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file BL_ModifierDeformer.h
- * \ingroup bgeconv
- */
- #ifndef __BL_MODIFIERDEFORMER_H__
- #define __BL_MODIFIERDEFORMER_H__
- #ifdef _MSC_VER
- # pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
- #endif
- #include "BL_ShapeDeformer.h"
- #include "BL_DeformableGameObject.h"
- #include <vector>
- struct DerivedMesh;
- struct Object;
- class BL_ModifierDeformer : public BL_ShapeDeformer
- {
- public:
- static bool HasCompatibleDeformer(Object *ob);
- static bool HasArmatureDeformer(Object *ob);
- BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
- Scene *scene,
- Object *bmeshobj,
- RAS_MeshObject *mesh)
- :
- BL_ShapeDeformer(gameobj,bmeshobj, mesh),
- m_lastModifierUpdate(-1),
- m_scene(scene),
- m_dm(NULL)
- {
- m_recalcNormal = false;
- }
- /* this second constructor is needed for making a mesh deformable on the fly. */
- BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
- struct Scene *scene,
- struct Object *bmeshobj_old,
- struct Object *bmeshobj_new,
- class RAS_MeshObject *mesh,
- bool release_object,
- BL_ArmatureObject* arma = NULL)
- :
- BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
- m_lastModifierUpdate(-1),
- m_scene(scene),
- m_dm(NULL)
- {
- /* pass */
- }
- virtual void ProcessReplica();
- virtual RAS_Deformer *GetReplica();
- virtual ~BL_ModifierDeformer();
- virtual bool UseVertexArray()
- {
- return false;
- }
- bool Update (void);
- bool Apply(RAS_IPolyMaterial *mat);
- void ForceUpdate()
- {
- m_lastModifierUpdate = -1.0;
- };
- virtual struct DerivedMesh* GetFinalMesh()
- {
- return m_dm;
- }
- // The derived mesh returned by this function must be released!
- virtual struct DerivedMesh* GetPhysicsMesh();
- protected:
- double m_lastModifierUpdate;
- Scene *m_scene;
- DerivedMesh *m_dm;
- #ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_ModifierDeformer")
- #endif
- };
- #endif /* __BL_MODIFIERDEFORMER_H__ */
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