BL_ModifierDeformer.h 3.2 KB

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  1. /*
  2. * ***** BEGIN GPL LICENSE BLOCK *****
  3. *
  4. * This program is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU General Public License
  6. * as published by the Free Software Foundation; either version 2
  7. * of the License, or (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software Foundation,
  16. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  17. *
  18. * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
  19. * All rights reserved.
  20. *
  21. * The Original Code is: all of this file.
  22. *
  23. * Contributor(s): none yet.
  24. *
  25. * ***** END GPL LICENSE BLOCK *****
  26. */
  27. /** \file BL_ModifierDeformer.h
  28. * \ingroup bgeconv
  29. */
  30. #ifndef __BL_MODIFIERDEFORMER_H__
  31. #define __BL_MODIFIERDEFORMER_H__
  32. #ifdef _MSC_VER
  33. # pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
  34. #endif
  35. #include "BL_ShapeDeformer.h"
  36. #include "BL_DeformableGameObject.h"
  37. #include <vector>
  38. struct DerivedMesh;
  39. struct Object;
  40. class BL_ModifierDeformer : public BL_ShapeDeformer
  41. {
  42. public:
  43. static bool HasCompatibleDeformer(Object *ob);
  44. static bool HasArmatureDeformer(Object *ob);
  45. BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
  46. Scene *scene,
  47. Object *bmeshobj,
  48. RAS_MeshObject *mesh)
  49. :
  50. BL_ShapeDeformer(gameobj,bmeshobj, mesh),
  51. m_lastModifierUpdate(-1),
  52. m_scene(scene),
  53. m_dm(NULL)
  54. {
  55. m_recalcNormal = false;
  56. }
  57. /* this second constructor is needed for making a mesh deformable on the fly. */
  58. BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
  59. struct Scene *scene,
  60. struct Object *bmeshobj_old,
  61. struct Object *bmeshobj_new,
  62. class RAS_MeshObject *mesh,
  63. bool release_object,
  64. BL_ArmatureObject* arma = NULL)
  65. :
  66. BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
  67. m_lastModifierUpdate(-1),
  68. m_scene(scene),
  69. m_dm(NULL)
  70. {
  71. /* pass */
  72. }
  73. virtual void ProcessReplica();
  74. virtual RAS_Deformer *GetReplica();
  75. virtual ~BL_ModifierDeformer();
  76. virtual bool UseVertexArray()
  77. {
  78. return false;
  79. }
  80. bool Update (void);
  81. bool Apply(RAS_IPolyMaterial *mat);
  82. void ForceUpdate()
  83. {
  84. m_lastModifierUpdate = -1.0;
  85. };
  86. virtual struct DerivedMesh* GetFinalMesh()
  87. {
  88. return m_dm;
  89. }
  90. // The derived mesh returned by this function must be released!
  91. virtual struct DerivedMesh* GetPhysicsMesh();
  92. protected:
  93. double m_lastModifierUpdate;
  94. Scene *m_scene;
  95. DerivedMesh *m_dm;
  96. #ifdef WITH_CXX_GUARDEDALLOC
  97. MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_ModifierDeformer")
  98. #endif
  99. };
  100. #endif /* __BL_MODIFIERDEFORMER_H__ */