BL_System.h 2.2 KB

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  1. /*
  2. * ***** BEGIN GPL LICENSE BLOCK *****
  3. *
  4. * This program is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU General Public License
  6. * as published by the Free Software Foundation; either version 2
  7. * of the License, or (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software Foundation,
  16. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  17. *
  18. * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
  19. * All rights reserved.
  20. *
  21. * The Original Code is: all of this file.
  22. *
  23. * Contributor(s): none yet.
  24. *
  25. * ***** END GPL LICENSE BLOCK *****
  26. * System specific information / access.
  27. * Interface to the commandline arguments
  28. */
  29. /** \file gameengine/BlenderRoutines/BL_System.h
  30. * \ingroup blroutines
  31. */
  32. #ifndef __BL_SYSTEM_H__
  33. #define __BL_SYSTEM_H__
  34. #ifdef __cplusplus
  35. extern "C" {
  36. #endif
  37. /* Game Engine command line parameters */
  38. typedef void* SYS_SystemHandle;
  39. extern SYS_SystemHandle SYS_GetSystem(void);
  40. extern void SYS_DeleteSystem(SYS_SystemHandle sys);
  41. extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue);
  42. extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue);
  43. extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue);
  44. extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value);
  45. extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value);
  46. extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value);
  47. /* Start game engine */
  48. struct bContext;
  49. struct ARegion;
  50. struct rcti;
  51. extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar,
  52. struct rcti *cam_frame, int always_use_expand_framing);
  53. #ifdef __cplusplus
  54. }
  55. #endif
  56. #endif /* __BL_SYSTEM_H__ */